# CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES

*LSL constant*

```lsl
integer CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES = 14;
```

If set to FALSE, the pathfinding character will not attempt to catch up on lost time when performance is low, potentially providing more reliable (though potentially more stuttery) movement. Default is TRUE.

Constant groups: [CharacterParam](/constants/groups/CharacterParam/)

## See also

### Functions

- [llCreateCharacter](/functions/llCreateCharacter/)

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*Source: [CHARACTER ACCOUNT FOR SKIPPED FRAMES](https://wiki.secondlife.com/wiki/CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES) on the Second Life Wiki. Content from the Second Life Wiki article CHARACTER ACCOUNT FOR SKIPPED FRAMES (revision 1174588, 2012-11-19), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES/
