# OBJECT_ANIMATED_SLOTS_AVAILABLE

*LSL constant*

```lsl
integer OBJECT_ANIMATED_SLOTS_AVAILABLE = 40;
```

Flag used with llGetObjectDetails to get the avatar's available 'Animated Mesh' attachment slot count (returns 0 if the ID is not an avatar).

Constant groups: [ObjectDetailsParam](/constants/groups/ObjectDetailsParam/)

:::note[Documentation]
This entry is documented in the LSL definitions. No matching wiki article is present in this local collection. Its inclusion here does not establish availability on every simulator.
:::

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From lsl.dev: https://lsl.dev/constants/OBJECT_ANIMATED_SLOTS_AVAILABLE/
