# OBJECT_DAMAGE

*LSL constant*

```lsl
integer OBJECT_DAMAGE = 51;
```

Flag used with llGetObjectDetails to retrieve the amount of damage a prim inflicts upon collision.

Constant groups: [ObjectDetailsParam](/constants/groups/ObjectDetailsParam/)

Gets the damage amount delivered by a prim on collision.

## Caveats

- Collideable damage as set via [llSetDamage](/functions/llSetDamage/), [PRIM_DAMAGE](/constants/PRIM_DAMAGE/), and [REZ_DAMAGE](/constants/REZ_DAMAGE/) is limited to 100 maximum

## See also

### Constants

- [OBJECT_DAMAGE_TYPE](/constants/OBJECT_DAMAGE_TYPE/)
- [PRIM_DAMAGE](/constants/PRIM_DAMAGE/)
- [REZ_DAMAGE](/constants/REZ_DAMAGE/)
- [REZ_DAMAGE_TYPE](/constants/REZ_DAMAGE_TYPE/)

### Functions

- [llGetObjectDetails](/functions/llGetObjectDetails/)
- [llSetDamage](/functions/llSetDamage/)

### Articles

- [Combat2](https://wiki.secondlife.com/wiki/Category:LSL_Combat2)

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*Source: [OBJECT DAMAGE](https://wiki.secondlife.com/wiki/OBJECT_DAMAGE) on the Second Life Wiki. Content from the Second Life Wiki article OBJECT DAMAGE (revision 1217142, 2024-08-14), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/OBJECT_DAMAGE/
