# PASS_ALWAYS

*LSL constant*

```lsl
integer PASS_ALWAYS = 1;
```

Used with event-passing functions (e.g., llPassTouches, llPassCollisions) to ensure events are always passed from the child prim to the root prim, regardless of whether they are handled by child script handlers.

Constant groups: [PassMode](/constants/groups/PassMode/)

The applicable event group will always be triggered in the the root prim. Whether or not is handled in the child prim is irrelevant.

## See also

### Constants

|

| **pass** Constant | Value | [Passable](https://wiki.secondlife.com/wiki/Category:LSL_Passable) Script | No [Passable](https://wiki.secondlife.com/wiki/Category:LSL_Passable) Script | Description |
| --- | --- | --- | --- | --- |
| [PASS_IF_NOT_HANDLED](/constants/PASS_IF_NOT_HANDLED/) | 0 | not passed | passed | Passables are passed if there is no script handling the event in the prim. |
| [PASS_ALWAYS](/constants/PASS_ALWAYS/) | 1 | passed | passed | Passables are always passed to the root. |
| [PASS_NEVER](/constants/PASS_NEVER/) | 2 | not passed | not passed | Passables are never passed to the root. |

### Functions

- [llPassTouches](/functions/llPassTouches/)
- [llPassCollisions](/functions/llPassCollisions/)

### Events

- Collision — [collision_start](/events/collision_start/) — [collision](/events/collision/)

||[collision_end](/events/collision_end/)

- Touch — [touch_start](/events/touch_start/) — [touch](/events/touch/)

||[touch_end](/events/touch_end/)

---

*Source: [PASS ALWAYS](https://wiki.secondlife.com/wiki/PASS_ALWAYS) on the Second Life Wiki. Content from the Second Life Wiki articles PASS ALWAYS (revision 1198703, 2016-01-03) and Template:LSL Constants/Pass (revision 1198668, 2016-01-02), CC BY-SA 3.0.*

---

From lsl.dev: https://lsl.dev/constants/PASS_ALWAYS/
