# PING_PONG

*LSL constant*

```lsl
integer PING_PONG = 0x8;
```

Used with texture animation functions to cause the animation to play forward first, and then in reverse.

Constant groups: [TextureAnimMode](/constants/groups/TextureAnimMode/)

Causes a texture animation to play forward first, then in reverse.

## See also

### Functions

- [llSetTextureAnim](/functions/llSetTextureAnim/)
- [llSetLinkTextureAnim](/functions/llSetLinkTextureAnim/)

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*Source: [PING PONG](https://wiki.secondlife.com/wiki/PING_PONG) on the Second Life Wiki. Content from the Second Life Wiki article PING PONG (revision 1215242, 2023-10-29), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/PING_PONG/
