# PRIM_GLTF_ALPHA_MODE_BLEND

*LSL constant*

```lsl
integer PRIM_GLTF_ALPHA_MODE_BLEND = 1;
```

GLTF alpha mode setting for PRIM_GLTF_BASE_COLOR. Renders the material with transparency (alpha blending) in linear color space. Transparency from the texture is multiplied by the material's opacity multiplier. Note: This mode can suffer from depth sorting and performance issues.

Constant groups: [GLTFAlphaMode](/constants/groups/GLTFAlphaMode/)

Alpha blending rendering mode for [GLTF](https://wiki.secondlife.com/wiki/GLTF_Overrides) materials, used with [PRIM_GLTF_BASE_COLOR](/constants/PRIM_GLTF_BASE_COLOR/). Transparency from the texture is applied and multiplied by the material's opacity multiplier, in linear color space.

## See also

### Functions

- [llSetLinkPrimitiveParamsFast](/functions/llSetLinkPrimitiveParamsFast/)
- [llGetPrimitiveParams](/functions/llGetPrimitiveParams/)

---

*Source: [PRIM GLTF ALPHA MODE BLEND](https://wiki.secondlife.com/wiki/PRIM_GLTF_ALPHA_MODE_BLEND) on the Second Life Wiki. Content from the Second Life Wiki article PRIM GLTF ALPHA MODE BLEND (revision 1219006, 2026-08-24), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/PRIM_GLTF_ALPHA_MODE_BLEND/
