# PRIM_GLTF_ALPHA_MODE_OPAQUE

*LSL constant*

```lsl
integer PRIM_GLTF_ALPHA_MODE_OPAQUE = 0;
```

GLTF alpha mode setting for PRIM_GLTF_BASE_COLOR. Ignores the alpha channel entirely and renders the face material as completely opaque.

Constant groups: [GLTFAlphaMode](/constants/groups/GLTFAlphaMode/)

Opaque rendering mode for [GLTF](https://wiki.secondlife.com/wiki/GLTF_Overrides) materials, used with [PRIM_GLTF_BASE_COLOR](/constants/PRIM_GLTF_BASE_COLOR/). No transparency.

## See also

### Functions

- [llSetLinkPrimitiveParamsFast](/functions/llSetLinkPrimitiveParamsFast/)
- [llGetPrimitiveParams](/functions/llGetPrimitiveParams/)

---

*Source: [PRIM GLTF ALPHA MODE OPAQUE](https://wiki.secondlife.com/wiki/PRIM_GLTF_ALPHA_MODE_OPAQUE) on the Second Life Wiki. Content from the Second Life Wiki article PRIM GLTF ALPHA MODE OPAQUE (revision 1219004, 2026-08-24), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/PRIM_GLTF_ALPHA_MODE_OPAQUE/
