# PRIM_PHYSICS_SHAPE_NONE

*LSL constant*

```lsl
integer PRIM_PHYSICS_SHAPE_NONE = 1;
```

Physics shape type setting. Directs the physics engine to ignore this prim entirely, preventing it from contributing to the linkset's physics shape. Note: Cannot be applied to the root prim.

Constant groups: [PhysicsShapeType](/constants/groups/PhysicsShapeType/)

Used with [PRIM_PHYSICS_SHAPE_TYPE](/constants/PRIM_PHYSICS_SHAPE_TYPE/). Prims of this type are ignored by the physics engine. Read more details on [PRIM_PHYSICS_SHAPE_TYPE](/constants/PRIM_PHYSICS_SHAPE_TYPE/)

## Notes

[**The physics shape type attribute can be found in the Features tab of the Edit window.**](https://wiki.secondlife.com/wiki/File:Physics_shape_none.png)

## History

- Introduced in [Second Life RC LeTigre 11.09.09.240509](https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11-09-09-240509), September 9, 2011
- [SLUniverse:Future physics functions tease](http://www.sluniverse.com/php/vb/scripting/61203-future-physics-functions-tease.html#post1305775)

---

*Source: [PRIM PHYSICS SHAPE NONE](https://wiki.secondlife.com/wiki/PRIM_PHYSICS_SHAPE_NONE) on the Second Life Wiki. Content from the Second Life Wiki article PRIM PHYSICS SHAPE NONE (revision 1210991, 2022-08-09), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/PRIM_PHYSICS_SHAPE_NONE/
