# PRIM_PHYSICS_SHAPE_PRIM

*LSL constant*

```lsl
integer PRIM_PHYSICS_SHAPE_PRIM = 0;
```

Physics shape type setting. Uses the actual visible shape of the prim to determine its physics representation (the default for all non-mesh objects).

Constant groups: [PhysicsShapeType](/constants/groups/PhysicsShapeType/)

Used with [PRIM_PHYSICS_SHAPE_TYPE](/constants/PRIM_PHYSICS_SHAPE_TYPE/). Prims of this type use the normal prim shape for physics (this is the default for all non-mesh objects)

## Notes

[**The physics shape type attribute can be found in the Features tab of the Edit window.**](https://wiki.secondlife.com/wiki/File:Physics_shape_none.png)

## History

- Introduced in [Second Life RC LeTigre 11.09.23.241511](https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11-09-23-241511), September 28, 2011

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*Source: [PRIM PHYSICS SHAPE PRIM](https://wiki.secondlife.com/wiki/PRIM_PHYSICS_SHAPE_PRIM) on the Second Life Wiki. Content from the Second Life Wiki article PRIM PHYSICS SHAPE PRIM (revision 1179862, 2013-07-10), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/PRIM_PHYSICS_SHAPE_PRIM/
