# PSYS_PART_RIBBON_MASK

*LSL constant*

```lsl
integer PSYS_PART_RIBBON_MASK = 0x400;
```

Particle flag that joins emitted particles into a continuous ribbon strip. Textures stretch to join adjacent edges. Width is controlled by the 'x' start/end scale; 'y' controls maximum visibility distance. Ribbon segments are not camera-facing, mimic the emitter's Z-axis, and require horizontal movement to render.

Constant groups: [ParticleFlag](/constants/groups/ParticleFlag/)

:::note[Documentation]
This entry is documented in the LSL definitions. No matching wiki article is present in this local collection. Its inclusion here does not establish availability on every simulator.
:::

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From lsl.dev: https://lsl.dev/constants/PSYS_PART_RIBBON_MASK/
