# PSYS_SRC_TEXTURE

*LSL constant*

```lsl
integer PSYS_SRC_TEXTURE = 12;
```

String parameter specifying the inventory name or UUID asset key of the texture used for the particles.

Constant groups: [ParticleParam](/constants/groups/ParticleParam/)

:::note[Documentation]
This entry is documented in the LSL definitions. No matching wiki article is present in this local collection. Its inclusion here does not establish availability on every simulator.
:::

---

From lsl.dev: https://lsl.dev/constants/PSYS_SRC_TEXTURE/
