# REVERSE

*LSL constant*

```lsl
integer REVERSE = 0x4;
```

Used with texture animation functions to cause the animation to play in reverse (from end to start).

Constant groups: [TextureAnimMode](/constants/groups/TextureAnimMode/)

Reverses the direction of a texture animation, playing it from end to start.

## See also

### Functions

- [llSetTextureAnim](/functions/llSetTextureAnim/)
- [llSetLinkTextureAnim](/functions/llSetLinkTextureAnim/)

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*Source: [REVERSE](https://wiki.secondlife.com/wiki/REVERSE) on the Second Life Wiki. Content from the Second Life Wiki article REVERSE (revision 1215219, 2023-10-28), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/REVERSE/
