# REZ_DAMAGE

*LSL constant*

```lsl
integer REZ_DAMAGE = 8;
```

Rez parameter specifying the float damage amount the rezzed object inflicts on an agent upon collision.

Constant groups: [RezParam](/constants/groups/RezParam/)

Sets the damage amount delivered by a prim on collision when the object is rezzed.

## Caveats

- Collideable damage as set via [llSetDamage](/functions/llSetDamage/), [PRIM_DAMAGE](/constants/PRIM_DAMAGE/), and [REZ_DAMAGE](/constants/REZ_DAMAGE/) is limited to 100 maximum

## See also

### Constants

- [REZ_DAMAGE_TYPE](/constants/REZ_DAMAGE_TYPE/)
- [PRIM_DAMAGE](/constants/PRIM_DAMAGE/)
- [OBJECT_DAMAGE](/constants/OBJECT_DAMAGE/)
- [OBJECT_DAMAGE_TYPE](/constants/OBJECT_DAMAGE_TYPE/)

### Functions

- [llRezObjectWithParams](/functions/llRezObjectWithParams/)
- [llSetDamage](/functions/llSetDamage/)

### Articles

- [Combat2](https://wiki.secondlife.com/wiki/Category:LSL_Combat2)

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*Source: [REZ DAMAGE](https://wiki.secondlife.com/wiki/REZ_DAMAGE) on the Second Life Wiki. Content from the Second Life Wiki article REZ DAMAGE (revision 1217134, 2024-08-14), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/REZ_DAMAGE/
