# REZ_DAMAGE_TYPE

*LSL constant*

```lsl
integer REZ_DAMAGE_TYPE = 12;
```

Constant groups: [RezParam](/constants/groups/RezParam/)

Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the [DAMAGE_TYPE\_\*](https://wiki.secondlife.com/wiki/Category:LSL_Combat2) constants, be a custom damage type or be a repurposed damage field.

## See also

### Constants

- [REZ_DAMAGE](/constants/REZ_DAMAGE/)
- [PRIM_DAMAGE](/constants/PRIM_DAMAGE/)
- [OBJECT_DAMAGE](/constants/OBJECT_DAMAGE/)
- [OBJECT_DAMAGE_TYPE](/constants/OBJECT_DAMAGE_TYPE/)

### Functions

- [llRezObjectWithParams](/functions/llRezObjectWithParams/)
- [llSetDamage](/functions/llSetDamage/)

### Articles

- [Combat2](https://wiki.secondlife.com/wiki/Category:LSL_Combat2)

---

*Source: [REZ DAMAGE TYPE](https://wiki.secondlife.com/wiki/REZ_DAMAGE_TYPE) on the Second Life Wiki. Content from the Second Life Wiki article REZ DAMAGE TYPE (revision 1217136, 2024-08-14), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/REZ_DAMAGE_TYPE/
