# REZ_FLAG_DIE_ON_COLLIDE

*LSL constant*

```lsl
integer REZ_FLAG_DIE_ON_COLLIDE = 0x0008;
```

Rez flag causing the object to die/delete after its first collision.

Constant groups: [RezFlag](/constants/groups/RezFlag/)

:::note[Documentation]
This entry is documented in the LSL definitions. No matching wiki article is present in this local collection. Its inclusion here does not establish availability on every simulator.
:::

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From lsl.dev: https://lsl.dev/constants/REZ_FLAG_DIE_ON_COLLIDE/
