# SMOOTH

*LSL constant*

```lsl
integer SMOOTH = 0x10;
```

Used with texture animation functions to cause the animation to slide smoothly in the X direction (or transition smoothly in SCALE/ROTATE modes) instead of making instant frame changes.

Constant groups: [TextureAnimMode](/constants/groups/TextureAnimMode/)

Causes a texture animation to move smoothly between frames, instead of instant changes.

## See also

### Functions

- [llSetTextureAnim](/functions/llSetTextureAnim/)
- [llSetLinkTextureAnim](/functions/llSetLinkTextureAnim/)

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*Source: [SMOOTH](https://wiki.secondlife.com/wiki/SMOOTH) on the Second Life Wiki. Content from the Second Life Wiki article SMOOTH (revision 1215217, 2023-10-28), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/SMOOTH/
