# VEHICLE_BANKING_EFFICIENCY

*LSL constant*

```lsl
integer VEHICLE_BANKING_EFFICIENCY = 38;
```

Vehicle float parameter (range -1.0 to 1.0) controlling banking efficiency, where negative values lean out of turns and positive values lean into turns. This parameter makes banking affect steering; use angular motors to bank. 0.0 means no banking.

Constant groups: [VehicleFloatParam](/constants/groups/VehicleFloatParam/)

slider between -1.00 (leans out of turns), 0 (no banking) and +1.00 (leans into turns). This parameter makes banking affect steering, not the other way around. Use vehicle [angular motors](/constants/VEHICLE_ANGULAR_MOTOR_DIRECTION/) to bank the vehicle.

## Known issues

From the issue templates included by the wiki article:

- SVC-5205 (bug): Negative values for VEHICLE_BANKING_EFFICIENCY behave the same as positive values.

## See also

### Functions

- [llSetVehicleFloatParam](/functions/llSetVehicleFloatParam/)

### Articles

- [Linden Vehicle Tutorial](https://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial)

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*Source: [VEHICLE BANKING EFFICIENCY](https://wiki.secondlife.com/wiki/VEHICLE_BANKING_EFFICIENCY) on the Second Life Wiki. Content from the Second Life Wiki articles VEHICLE BANKING EFFICIENCY (revision 1187950, 2014-02-28) and Template:Issues/SVC-5205 (revision 694432, 2009-12-30), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/constants/VEHICLE_BANKING_EFFICIENCY/
