# final_damage

*LSL event*

```lsl
final_damage(integer num_detected)
```

- `integer num_detected`: Number of damage events applied to the avatar or task.

This event is triggered after all [on_damage](/events/on_damage/) events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars.

All llDetected\* functions that are normally available within a collision event are available while processing this event. Additionally the [llDetectedDamage](/functions/llDetectedDamage/) methods may be called while processing this event.

```lsl title="How to use" frame="terminal"
final_damage(integer num_detected)
{

}
```

## See also

### Functions

- [llDetectedDamage](/functions/llDetectedDamage/)

### Events

- [on_death](/events/on_death/)
- [on_damage](/events/on_damage/)

---

*Source: [Final damage](https://wiki.secondlife.com/wiki/Final_damage) on the Second Life Wiki. Content from the Second Life Wiki article Final damage (revision 1217043, 2024-08-08), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/events/final_damage/
