# llGetTorque

*LSL function*

```lsl
vector vector llGetTorque();
```

- Returns: `vector`
- Energy: 10

Returns a vector representing the physical torque force currently acting on the object (if the object is physical).

Returns a [vector](https://wiki.secondlife.com/wiki/vector) that is the torque (if the script is physical)

```lsl title="How to use" frame="terminal"
vector result = llGetTorque();
```

## See also

### Functions

- [llSetTorque](/functions/llSetTorque/) — Sets the objects torque
- [llSetForce](/functions/llSetForce/) — Sets the objects force
- [llGetForce](/functions/llGetForce/) — Gets the objects force
- [llGetOmega](/functions/llGetOmega/)
- [llGetVel](/functions/llGetVel/)
- [llGetMass](/functions/llGetMass/)
- [llGetAccel](/functions/llGetAccel/)

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*Source: [LlGetTorque](https://wiki.secondlife.com/wiki/LlGetTorque) on the Second Life Wiki. Content from the Second Life Wiki article LlGetTorque (revision 54616, 2008-02-18), CC BY-SA 3.0.*

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From lsl.dev: https://lsl.dev/functions/llGetTorque/
