# llGodLikeRezObject

*LSL function (privileged function)*

```lsl
void llGodLikeRezObject(key id, vector pos);
```

- `key id`: Asset UUID of the object to rez.
- `vector pos`: Position vector in region coordinates where the object will be rezzed.

- Energy: 10

Rezzes an object directly from a UUID specified by id at the position pos, provided the owner has the god-bit set.

Rez directly off of [UUID](https://wiki.secondlife.com/wiki/UUID) if owner has god-bit set.

```lsl title="How to use" frame="terminal"
llGodLikeRezObject(NULL_KEY, ZERO_VECTOR);
```

## Examples

<details open>
<summary>Example 1</summary>

```lsl
// This will only work if you have the god-bit set.
key object = "a822ff2b-ff02-461d-b45d-dcd10a2de0c2"; // Our object key
vector pos = <127,127,50>; // Our object pos
llGodLikeRezObject(object, pos); // This will rez the object
```

</details>

---

*Source: [LlGodLikeRezObject](https://wiki.secondlife.com/wiki/LlGodLikeRezObject) on the Second Life Wiki. Content from the Second Life Wiki articles LlGodLikeRezObject (revision 1194291, 2015-01-22) and Template:LSL Function/position (revision 1169387, 2012-06-18), CC BY-SA 3.0.*

---

From lsl.dev: https://lsl.dev/functions/llGodLikeRezObject/
