# rotation

> Rotation type is one of several ways to represent an orientation in 3D.

Rotation type is one of several ways to represent an orientation in 3D.
It is a mathematical object called a quaternion. You can think of a quaternion as four numbers (x, y, z, w), three of which represent the direction an object is facing and a fourth that represents the object's banking left or right around that direction.

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From lsl.dev: https://lsl.dev/types/rotation/
