Effects
Add particles, texture animation, and floating text.
Feature: Effects
What do you want to do?
llParticleSystem(list rules)Creates or updates a particle system on the prim containing the script based on rules. An empty list removes the particle system.llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)Animates the texture on face of the prim by setting its scale and offset. mode defines options, sizex/sizey define frames, start defines the start frame/angle, length defines duration, and rate defines playback speed.llSetText(string text, vector color, float alpha)Displays floating text above the prim with the specified color vector and transparency alpha.Reference
5 topic entries
llLinkParticleSystem(integer link, list rules)functionCreates or updates a particle system on the linked prim link based on the list of rules. An empty list removes the particle system.
llParticleSystem(list rules)functionCreates or updates a particle system on the prim containing the script based on rules. An empty list removes the particle system.
llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)functionAnimates the texture on face of the linked prim link by setting the scale and offset according to mode. Parameters sizex/sizey define frames, start defines the start frame/angle, length defines duration, and rate defines playback speed.
llSetText(string text, vector color, float alpha)functionDisplays floating text above the prim with the specified color vector and transparency alpha.
llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)functionAnimates the texture on face of the prim by setting its scale and offset. mode defines options, sizex/sizey define frames, start defines the start frame/angle, length defines duration, and rate defines playback speed.
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