Region Appearance
Inspect region environment and avatar environment settings.
Feature: Environments
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vector llGetRegionSunDirection()Returns a normalized vector representing the current direction of the region's sun, taking altitude into account.vector llGetRegionMoonDirection()Returns a normalized vector representing the current direction of the region's moon, taking altitude into account.integer llSetAgentEnvironment(key agent_id, float transition, list params)Sets an individual agent's environmental settings using the attributes in params over a duration of transition seconds. Must be used as part of an experience; passing an empty list removes overrides.Reference
6 topic entries
vector llGetRegionMoonDirection()functionReturns a normalized vector representing the current direction of the region's moon, taking altitude into account.
rotation llGetRegionMoonRotation()functionReturns a rotation representing the orientation applied to the moon at the region level, taking altitude track into account.
vector llGetRegionSunDirection()functionReturns a normalized vector representing the current direction of the region's sun, taking altitude into account.
rotation llGetRegionSunRotation()functionReturns a rotation representing the orientation applied to the sun at the region level, taking altitude track into account.
integer llReplaceAgentEnvironment(key agent_id, float transition, string environment)functionReplaces the region and parcel environment seen by the specified agent_id as part of an experience, transitioning the settings over transition seconds. Passing
NULL_KEYor an empty string for environment restores defaults.integer llSetAgentEnvironment(key agent_id, float transition, list params)functionSets an individual agent's environmental settings using the attributes in params over a duration of transition seconds. Must be used as part of an experience; passing an empty list removes overrides.
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