Teleport
Move avatars between locations or offer a map destination.
Feature: Avatars
What do you want to do?
llTeleportAgent(key agent, string landmark, vector position, vector look_at)Teleports the owning agent (who must grant PERMISSION_TELEPORT) to a landmark in the object's inventory. If landmark is empty, teleports them to position within the current region. Upon arrival, the agent is turned to face look_at. Can only teleport the owner.llTeleportAgentGlobalCoords(key agent, vector global_coordinates, vector region_coordinates, vector look_at)Teleports the owning agent (who must grant PERMISSION_TELEPORT) to region_coordinates within a target region specified by global_coordinates. Upon landing, the agent faces the direction look_at. Can only teleport the owner.llMapDestination(string simname, vector pos, vector look_at)Opens the world map for the avatar touching or wearing the object, centered on simname with pos highlighted. Only works for attached scripts or during touch events. Note: look_at currently has no effect.Reference
5 topic entries
llMapDestination(string simname, vector pos, vector look_at)functionOpens the world map for the avatar touching or wearing the object, centered on simname with pos highlighted. Only works for attached scripts or during touch events. Note: look_at currently has no effect.
llTeleportAgent(key agent, string landmark, vector position, vector look_at)functionTeleports the owning agent (who must grant
PERMISSION_TELEPORT) to a landmark in the object's inventory. If landmark is empty, teleports them to position within the current region. Upon arrival, the agent is turned to face look_at. Can only teleport the owner.llTeleportAgentGlobalCoords(key agent, vector global_coordinates, vector region_coordinates, vector look_at)functionTeleports the owning agent (who must grant
PERMISSION_TELEPORT) to region_coordinates within a target region specified by global_coordinates. Upon landing, the agent faces the direction look_at. Can only teleport the owner.llTeleportAgentHome(key avatar)functionTeleports the avatar (who must be standing on land owned by the script owner) directly to their designated home location without warning (similar to a God Summons).
changed(integer changes)eventTriggered when various properties of the object change. The parameter changes is a bitfield of CHANGED_* flags.
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