Object Target
Query objects by key for properties, ownership, and geometry.
Feature: Linksets
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list llGetObjectDetails(key id, list params)Returns a list containing the requested parameters of the specified avatar or object id, retrieved in the order requested by params.key llGetOwnerKey(key id)Returns the key (UUID) of the owner of the prim specified by id.list llGetBoundingBox(key object)Returns the bounding box of object (including any linked prims) relative to its root prim in local coordinates, formatted as [ (vector) min_corner, (vector) max_corner ].Reference
9 topic entries
list llGetBoundingBox(key object)functionReturns the bounding box of object (including any linked prims) relative to its root prim in local coordinates, formatted as
[ (vector) min_corner, (vector) max_corner ].vector llGetCenterOfMass()functionReturns the vector position (in region coordinates) of the center of mass. Returns the individual child prim's center of mass if called from a child, or the entire linkset's center of mass if called from the root.
list llGetObjectDetails(key id, list params)functionReturns a list containing the requested parameters of the specified avatar or object id, retrieved in the order requested by params.
key llGetObjectLinkKey(key object_id, integer link)functionReturns the key (UUID) of the linked child prim specified by link within the linkset identified by object_id.
float llGetObjectMass(key id)functionReturns a float representing the mass of the avatar or object specified by id.
integer llGetObjectPrimCount(key prim)functionReturns an integer representing the total number of prims in the object containing the specified prim.
key llGetOwnerKey(key id)functionReturns the key (UUID) of the owner of the prim specified by id.
string llKey2Name(key id)functionReturns a string containing the name of the prim or avatar specified by id. The target must be a valid, rezzed entity in the current region, otherwise an empty string is returned. Avatars return their legacy name.
integer llSameGroup(key uuid)functionReturns
TRUEif the agent or object specified by uuid is in the same region (simulator) and shares the same active group as the prim containing the script; returnsFALSEotherwise.
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