Create and remove in-world objects and read rez parameters.
Feature: Linksets
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llRezObject(string item, vector pos, vector vel, rotation rot, integer start_param)Instantiates the named inventory object with the bounding box centered at pos with velocity vel and rotation rot, passing param as the on_rez start parameter. The vel parameter is ignored if the rezzed object is non-physical.key llRezObjectWithParams(string item, list options)Instantiates the named inventory object (defaulting to the rezzing prim's position unless REZ_POS is specified) using the initial set of parameters specified in options. Returns the key of the rezzed object, or a blank key on failure.integer llGetStartParameter()Returns an integer representing the start/rez parameter passed to the object on creation (returns 0 if rezzed by an agent).llDie()Deletes the entire object containing the script (the object does not go to inventory). Use llBreakLink first to delete only a single prim.Reference
12 topic entries
integer llDerezObject(key id, integer flags)functionDerezzes (deletes or returns) a targeted object in the region previously rezzed by a script in this linkset, returning
TRUEon success orFALSEon failure.llDie()functionDeletes the entire object containing the script (the object does not go to inventory). Use
llBreakLinkfirst to delete only a single prim.integer llGetStartParameter()functionReturns an integer representing the start/rez parameter passed to the object on creation (returns 0 if rezzed by an agent).
string llGetStartString()functionReturns the initialization string passed to the object's root prim on rez with
llRezObjectWithParams(viaREZ_PARAM_STRING; returns an empty string if rezzed by an agent).llGodLikeRezObject(key id, vector pos)functionRezzes an object directly from a UUID specified by id at the position pos, provided the owner has the god-bit set.
integer llReturnObjectsByID(list objects)functionReturns objects specified by the list of UUIDs objects to their owners. Requires the
PERMISSION_RETURN_OBJECTSpermission, and the script owner must own the parcel or be an estate manager/region owner.integer llReturnObjectsByOwner(key owner, integer scope)functionReturns objects owned by owner within the specified scope (parcel, parcel owner, or region). Requires the
PERMISSION_RETURN_OBJECTSpermission, and the script owner must own the parcel or be an estate manager/region owner.llRezAtRoot(string item, vector pos, vector vel, rotation rot, integer start_param)functionInstantiates the named inventory object with the root prim at pos with velocity vel and rotation rot, passing start_param as the
on_rezstart parameter. The vel parameter is ignored if the rezzed object is non-physical.llRezObject(string item, vector pos, vector vel, rotation rot, integer start_param)functionInstantiates the named inventory object with the bounding box centered at pos with velocity vel and rotation rot, passing param as the
on_rezstart parameter. The vel parameter is ignored if the rezzed object is non-physical.key llRezObjectWithParams(string item, list options)functionInstantiates the named inventory object (defaulting to the rezzing prim's position unless
REZ_POSis specified) using the initial set of parameters specified in options. Returns the key of the rezzed object, or a blank key on failure.on_rez(integer start_param)eventTriggered when the object is rezzed into the world (by a script or user). Passes start_param from the rezzing call (or 0 if rezzed from inventory). Also triggers on attachments during login or when attached from inventory.
object_rez(key id)eventTriggered when this object successfully rezzes another object from its inventory. Passes the key (UUID) id of the newly rezzed object.
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