Object Animation
Inspect and control object animations.
Feature: Animesh
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list llGetObjectAnimationNames()Returns a list of strings representing the names or UUIDs of all active animations currently playing on the object.llStartObjectAnimation(string anim)Starts the specified animation anim (inventory or built-in) on the rigged mesh object associated with the current script.llStopObjectAnimation(string anim)Stops the specified animation anim (inventory, built-in, or UUID) on the rigged mesh object associated with the current script.Reference
3 topic entries
list llGetObjectAnimationNames()functionReturns a list of strings representing the names or UUIDs of all active animations currently playing on the object.
llStartObjectAnimation(string anim)functionStarts the specified animation anim (inventory or built-in) on the rigged mesh object associated with the current script.
llStopObjectAnimation(string anim)functionStops the specified animation anim (inventory, built-in, or UUID) on the rigged mesh object associated with the current script.
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