PU_GOAL_REACHED
constant
Constant
integer PU_GOAL_REACHED = 0x01;Path update status code triggered when the character reaches its goal and either stops or chooses a new goal (if wandering).
Constant groups
Other CharacterPathUpdateType values (12)
PU_EVADE_HIDDEN0x07PU_EVADE_SPOTTED0x08PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED10PU_FAILURE_INVALID_GOAL0x03PU_FAILURE_INVALID_START0x02PU_FAILURE_NO_NAVMESH0x09PU_FAILURE_NO_VALID_DESTINATION0x06PU_FAILURE_OTHER1000000PU_FAILURE_PARCEL_UNREACHABLE11PU_FAILURE_TARGET_GONE0x05PU_FAILURE_UNREACHABLE0x04PU_SLOWDOWN_DISTANCE_REACHED0x00