Skip to content
lsl.devlsl.devLSL Dev

Constants in the CharacterType enum.

All constant groups

At a glance, from the LSL definitions
integer CHARACTER_TYPE_A = 0;  // Used for pathfinding character types that prefer movement consistent with humanoids.integer CHARACTER_TYPE_B = 1;  // Used for pathfinding character types that prefer movement consistent with wild animals or off-road vehicles.integer CHARACTER_TYPE_C = 2;  // Used for mechanical pathfinding character types or road-going vehicles.integer CHARACTER_TYPE_D = 3;  // Used for pathfinding character types that are inconsistent with types A, B, or C.integer CHARACTER_TYPE_NONE = 4;  // Used to set no specific pathfinding character type.

Constants

ConstantTypeValueDescription
CHARACTER_TYPE_Ainteger0Used for pathfinding character types that prefer movement consistent with humanoids.
CHARACTER_TYPE_Binteger1Used for pathfinding character types that prefer movement consistent with wild animals or off-road vehicles.
CHARACTER_TYPE_Cinteger2Used for mechanical pathfinding character types or road-going vehicles.
CHARACTER_TYPE_Dinteger3Used for pathfinding character types that are inconsistent with types A, B, or C.
CHARACTER_TYPE_NONEinteger4Used to set no specific pathfinding character type.