DamageType
Constants in the DamageType enum.
integer DAMAGE_TYPE_ACID = 1; // Damage caused by a caustic substance, such as acid.integer DAMAGE_TYPE_BLUDGEONING = 2; // Damage caused by a blunt object, such as a club.integer DAMAGE_TYPE_COLD = 3; // Damage inflicted by exposure to extreme cold.integer DAMAGE_TYPE_ELECTRIC = 4; // Damage caused by electricity.integer DAMAGE_TYPE_EMOTIONAL = 14;integer DAMAGE_TYPE_FIRE = 5; // Damage inflicted by exposure to heat or flames.integer DAMAGE_TYPE_FORCE = 6; // Damage inflicted by a great force or impact (Vertical Sim / SLMC).integer DAMAGE_TYPE_GENERIC = 0; // Generic or legacy damage.integer DAMAGE_TYPE_IMPACT = -1; // System damage generated by impact with land, terrain, or a prim.integer DAMAGE_TYPE_NECROTIC = 7; // Damage caused by a direct assault on the life-force.integer DAMAGE_TYPE_PIERCING = 8; // Damage caused by a piercing object such as a bullet, spear, or arrow (Vertical Sim / SLMC).integer DAMAGE_TYPE_POISON = 9; // Damage caused by poison.integer DAMAGE_TYPE_PSYCHIC = 10; // Damage caused by a direct assault on the mind.integer DAMAGE_TYPE_RADIANT = 11; // Damage caused by radiation or extreme light.integer DAMAGE_TYPE_SLASHING = 12; // Damage caused by a slashing object such as a sword or axe.integer DAMAGE_TYPE_SONIC = 13; // Damage caused by loud noises, like a Crash Worship concert.
Constants
| Constant | Type | Value | Description |
|---|---|---|---|
DAMAGE_TYPE_ACID | integer | 1 | Damage caused by a caustic substance, such as acid. |
DAMAGE_TYPE_BLUDGEONING | integer | 2 | Damage caused by a blunt object, such as a club. |
DAMAGE_TYPE_COLD | integer | 3 | Damage inflicted by exposure to extreme cold. |
DAMAGE_TYPE_ELECTRIC | integer | 4 | Damage caused by electricity. |
DAMAGE_TYPE_EMOTIONAL | integer | 14 | |
DAMAGE_TYPE_FIRE | integer | 5 | Damage inflicted by exposure to heat or flames. |
DAMAGE_TYPE_FORCE | integer | 6 | Damage inflicted by a great force or impact (Vertical Sim / SLMC). |
DAMAGE_TYPE_GENERIC | integer | 0 | Generic or legacy damage. |
DAMAGE_TYPE_IMPACT | integer | -1 | System damage generated by impact with land, terrain, or a prim. |
DAMAGE_TYPE_NECROTIC | integer | 7 | Damage caused by a direct assault on the life-force. |
DAMAGE_TYPE_PIERCING | integer | 8 | Damage caused by a piercing object such as a bullet, spear, or arrow (Vertical Sim / SLMC). |
DAMAGE_TYPE_POISON | integer | 9 | Damage caused by poison. |
DAMAGE_TYPE_PSYCHIC | integer | 10 | Damage caused by a direct assault on the mind. |
DAMAGE_TYPE_RADIANT | integer | 11 | Damage caused by radiation or extreme light. |
DAMAGE_TYPE_SLASHING | integer | 12 | Damage caused by a slashing object such as a sword or axe. |
DAMAGE_TYPE_SONIC | integer | 13 | Damage caused by loud noises, like a Crash Worship concert. |
Used by
llDamagefunctionGenerates a damage event delivering the specified amount of damage and damage_type to the targeted avatar or task in the same region.