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GetClosestNavPointParam

Constants in the GetClosestNavPointParam enum.

All constant groups

At a glance, from the LSL definitions
CHARACTER_TYPE  // Specifies the preferred surface and terrain terrain-type for the character (default is CHARACTER_TYPE_NONE).GCNP_RADIUS  // Used with llGetClosestNavPoint to limit how far out to search for a navigation point.GCNP_STATIC  // Used with llGetClosestNavPoint to specify that the test should use the static navmesh, ignoring all dynamic obstacles.

Constants

ConstantTypeValueDescription
CHARACTER_TYPEinteger6Specifies the preferred surface and terrain terrain-type for the character (default is CHARACTER_TYPE_NONE). Used to describe preferred surfaces rather than behavior (e.g., cows prefer type B, sheep herded along a road prefer type C).
GCNP_RADIUSinteger0Used with llGetClosestNavPoint to limit how far out to search for a navigation point.
GCNP_STATICinteger1Used with llGetClosestNavPoint to specify that the test should use the static navmesh, ignoring all dynamic obstacles.

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