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Constants in the ModifyLandAction enum.

All constant groups

At a glance, from the LSL definitions
integer LAND_LEVEL = 0;  // Action used with llModifyLand to level the land at the prim's center.integer LAND_LOWER = 2;  // Action used with llModifyLand to lower the land.integer LAND_NOISE = 4;  // Action used with llModifyLand to randomize the terrain and make it rough.integer LAND_RAISE = 1;  // Action used with llModifyLand to raise the land.integer LAND_REVERT = 5;  // Action used with llModifyLand to restore the land to its baked value.integer LAND_SMOOTH = 3;  // Action used with llModifyLand to smooth the land.

Constants

ConstantTypeValueDescription
LAND_LEVELinteger0Action used with llModifyLand to level the land at the prim's center.
LAND_LOWERinteger2Action used with llModifyLand to lower the land.
LAND_NOISEinteger4Action used with llModifyLand to randomize the terrain and make it rough.
LAND_RAISEinteger1Action used with llModifyLand to raise the land.
LAND_REVERTinteger5Action used with llModifyLand to restore the land to its baked value.
LAND_SMOOTHinteger3Action used with llModifyLand to smooth the land.

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