ModifyLandAction
Constants in the ModifyLandAction enum.
integer LAND_LEVEL = 0; // Action used with llModifyLand to level the land at the prim's center.integer LAND_LOWER = 2; // Action used with llModifyLand to lower the land.integer LAND_NOISE = 4; // Action used with llModifyLand to randomize the terrain and make it rough.integer LAND_RAISE = 1; // Action used with llModifyLand to raise the land.integer LAND_REVERT = 5; // Action used with llModifyLand to restore the land to its baked value.integer LAND_SMOOTH = 3; // Action used with llModifyLand to smooth the land.
Constants
| Constant | Type | Value | Description |
|---|---|---|---|
LAND_LEVEL | integer | 0 | Action used with llModifyLand to level the land at the prim's center. |
LAND_LOWER | integer | 2 | Action used with llModifyLand to lower the land. |
LAND_NOISE | integer | 4 | Action used with llModifyLand to randomize the terrain and make it rough. |
LAND_RAISE | integer | 1 | Action used with llModifyLand to raise the land. |
LAND_REVERT | integer | 5 | Action used with llModifyLand to restore the land to its baked value. |
LAND_SMOOTH | integer | 3 | Action used with llModifyLand to smooth the land. |
Used by
llModifyLandfunctionModifies the terrain using the specified land action and brush size (0, 1, or 2, corresponding to 2m x 2m, 4m x 4m, or 8m x 8m).