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lsl.devlsl.devLSL Dev

Constants in the PrimBump enum.

All constant groups

At a glance, from the LSL definitions
integer PRIM_BUMP_BARK = 4;  // Face bump mapping setting: bark.integer PRIM_BUMP_BLOBS = 12;  // Face bump mapping setting: petridish (blobby amoeba-like shapes).integer PRIM_BUMP_BRICKS = 5;  // Face bump mapping setting: bricks.integer PRIM_BUMP_BRIGHT = 1;  // Face bump mapping setting: brightness (generated from highlights).integer PRIM_BUMP_CHECKER = 6;  // Face bump mapping setting: checker.integer PRIM_BUMP_CONCRETE = 7;  // Face bump mapping setting: concrete.integer PRIM_BUMP_DARK = 2;  // Face bump mapping setting: darkness (generated from lowlights).integer PRIM_BUMP_DISKS = 10;  // Face bump mapping setting: discs (packed circles).integer PRIM_BUMP_GRAVEL = 11;  // Face bump mapping setting: gravel.integer PRIM_BUMP_LARGETILE = 14;  // Face bump mapping setting: stonetile (large tile).integer PRIM_BUMP_NONE = 0;  // Face bump mapping setting: none (no bump map).integer PRIM_BUMP_SIDING = 13;  // Face bump mapping setting: siding.integer PRIM_BUMP_STONE = 9;  // Face bump mapping setting: cutstone (blocks).integer PRIM_BUMP_STUCCO = 15;  // Face bump mapping setting: stucco.integer PRIM_BUMP_SUCTION = 16;  // Face bump mapping setting: suction (rings).integer PRIM_BUMP_TILE = 8;  // Face bump mapping setting: crustytile.integer PRIM_BUMP_WEAVE = 17;  // Face bump mapping setting: weave.integer PRIM_BUMP_WOOD = 3;  // Face bump mapping setting: woodgrain.

Constants

ConstantTypeValueDescription
PRIM_BUMP_BARKinteger4Face bump mapping setting: bark.
PRIM_BUMP_BLOBSinteger12Face bump mapping setting: petridish (blobby amoeba-like shapes).
PRIM_BUMP_BRICKSinteger5Face bump mapping setting: bricks.
PRIM_BUMP_BRIGHTinteger1Face bump mapping setting: brightness (generated from highlights).
PRIM_BUMP_CHECKERinteger6Face bump mapping setting: checker.
PRIM_BUMP_CONCRETEinteger7Face bump mapping setting: concrete.
PRIM_BUMP_DARKinteger2Face bump mapping setting: darkness (generated from lowlights).
PRIM_BUMP_DISKSinteger10Face bump mapping setting: discs (packed circles).
PRIM_BUMP_GRAVELinteger11Face bump mapping setting: gravel.
PRIM_BUMP_LARGETILEinteger14Face bump mapping setting: stonetile (large tile).
PRIM_BUMP_NONEinteger0Face bump mapping setting: none (no bump map).
PRIM_BUMP_SIDINGinteger13Face bump mapping setting: siding.
PRIM_BUMP_STONEinteger9Face bump mapping setting: cutstone (blocks).
PRIM_BUMP_STUCCOinteger15Face bump mapping setting: stucco.
PRIM_BUMP_SUCTIONinteger16Face bump mapping setting: suction (rings).
PRIM_BUMP_TILEinteger8Face bump mapping setting: crustytile.
PRIM_BUMP_WEAVEinteger17Face bump mapping setting: weave.
PRIM_BUMP_WOODinteger3Face bump mapping setting: woodgrain.