PrimBump
Constants in the PrimBump enum.
integer PRIM_BUMP_BARK = 4; // Face bump mapping setting: bark.integer PRIM_BUMP_BLOBS = 12; // Face bump mapping setting: petridish (blobby amoeba-like shapes).integer PRIM_BUMP_BRICKS = 5; // Face bump mapping setting: bricks.integer PRIM_BUMP_BRIGHT = 1; // Face bump mapping setting: brightness (generated from highlights).integer PRIM_BUMP_CHECKER = 6; // Face bump mapping setting: checker.integer PRIM_BUMP_CONCRETE = 7; // Face bump mapping setting: concrete.integer PRIM_BUMP_DARK = 2; // Face bump mapping setting: darkness (generated from lowlights).integer PRIM_BUMP_DISKS = 10; // Face bump mapping setting: discs (packed circles).integer PRIM_BUMP_GRAVEL = 11; // Face bump mapping setting: gravel.integer PRIM_BUMP_LARGETILE = 14; // Face bump mapping setting: stonetile (large tile).integer PRIM_BUMP_NONE = 0; // Face bump mapping setting: none (no bump map).integer PRIM_BUMP_SIDING = 13; // Face bump mapping setting: siding.integer PRIM_BUMP_STONE = 9; // Face bump mapping setting: cutstone (blocks).integer PRIM_BUMP_STUCCO = 15; // Face bump mapping setting: stucco.integer PRIM_BUMP_SUCTION = 16; // Face bump mapping setting: suction (rings).integer PRIM_BUMP_TILE = 8; // Face bump mapping setting: crustytile.integer PRIM_BUMP_WEAVE = 17; // Face bump mapping setting: weave.integer PRIM_BUMP_WOOD = 3; // Face bump mapping setting: woodgrain.
Constants
| Constant | Type | Value | Description |
|---|---|---|---|
PRIM_BUMP_BARK | integer | 4 | Face bump mapping setting: bark. |
PRIM_BUMP_BLOBS | integer | 12 | Face bump mapping setting: petridish (blobby amoeba-like shapes). |
PRIM_BUMP_BRICKS | integer | 5 | Face bump mapping setting: bricks. |
PRIM_BUMP_BRIGHT | integer | 1 | Face bump mapping setting: brightness (generated from highlights). |
PRIM_BUMP_CHECKER | integer | 6 | Face bump mapping setting: checker. |
PRIM_BUMP_CONCRETE | integer | 7 | Face bump mapping setting: concrete. |
PRIM_BUMP_DARK | integer | 2 | Face bump mapping setting: darkness (generated from lowlights). |
PRIM_BUMP_DISKS | integer | 10 | Face bump mapping setting: discs (packed circles). |
PRIM_BUMP_GRAVEL | integer | 11 | Face bump mapping setting: gravel. |
PRIM_BUMP_LARGETILE | integer | 14 | Face bump mapping setting: stonetile (large tile). |
PRIM_BUMP_NONE | integer | 0 | Face bump mapping setting: none (no bump map). |
PRIM_BUMP_SIDING | integer | 13 | Face bump mapping setting: siding. |
PRIM_BUMP_STONE | integer | 9 | Face bump mapping setting: cutstone (blocks). |
PRIM_BUMP_STUCCO | integer | 15 | Face bump mapping setting: stucco. |
PRIM_BUMP_SUCTION | integer | 16 | Face bump mapping setting: suction (rings). |
PRIM_BUMP_TILE | integer | 8 | Face bump mapping setting: crustytile. |
PRIM_BUMP_WEAVE | integer | 17 | Face bump mapping setting: weave. |
PRIM_BUMP_WOOD | integer | 3 | Face bump mapping setting: woodgrain. |