PrimTypeSculptFlag
Constants in the PrimTypeSculptFlag flag set. These are flags and can be combined with bitwise OR.
integer PRIM_SCULPT_FLAG_ANIMESH = 0x0020; // Read-only flag for PRIM_TYPE_SCULPT to query whether the object is an Animated Mesh (Animesh).integer PRIM_SCULPT_FLAG_INVERT = 0x0040; // Flag for PRIM_TYPE_SCULPT to render the sculpted prim inside-out by inverting the normals of each polygon.integer PRIM_SCULPT_FLAG_MIRROR = 0x0080; // Flag for PRIM_TYPE_SCULPT to render a mirror-image of the sculpted prim, mirrored across the X-axis.
Constants
| Constant | Type | Value | Description |
|---|---|---|---|
PRIM_SCULPT_FLAG_ANIMESH | integer | 32 | Read-only flag for PRIM_TYPE_SCULPT to query whether the object is an Animated Mesh (Animesh). |
PRIM_SCULPT_FLAG_INVERT | integer | 64 | Flag for PRIM_TYPE_SCULPT to render the sculpted prim inside-out by inverting the normals of each polygon. |
PRIM_SCULPT_FLAG_MIRROR | integer | 128 | Flag for PRIM_TYPE_SCULPT to render a mirror-image of the sculpted prim, mirrored across the X-axis. |