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PrimTypeSculptFlag

Constants in the PrimTypeSculptFlag flag set. These are flags and can be combined with bitwise OR.

All constant groups

At a glance, from the LSL definitions
integer PRIM_SCULPT_FLAG_ANIMESH = 0x0020;  // Read-only flag for PRIM_TYPE_SCULPT to query whether the object is an Animated Mesh (Animesh).integer PRIM_SCULPT_FLAG_INVERT = 0x0040;  // Flag for PRIM_TYPE_SCULPT to render the sculpted prim inside-out by inverting the normals of each polygon.integer PRIM_SCULPT_FLAG_MIRROR = 0x0080;  // Flag for PRIM_TYPE_SCULPT to render a mirror-image of the sculpted prim, mirrored across the X-axis.

Constants

ConstantTypeValueDescription
PRIM_SCULPT_FLAG_ANIMESHinteger32Read-only flag for PRIM_TYPE_SCULPT to query whether the object is an Animated Mesh (Animesh).
PRIM_SCULPT_FLAG_INVERTinteger64Flag for PRIM_TYPE_SCULPT to render the sculpted prim inside-out by inverting the normals of each polygon.
PRIM_SCULPT_FLAG_MIRRORinteger128Flag for PRIM_TYPE_SCULPT to render a mirror-image of the sculpted prim, mirrored across the X-axis.