RegionFlag
Constants in the RegionFlag flag set. These are flags and can be combined with bitwise OR.
integer REGION_FLAG_ALLOW_DAMAGE = 0x1; // Flag used with llGetRegionFlags to check if the region is entirely damage-enabled.integer REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // Flag used with llGetRegionFlags to check if direct teleportation is allowed in the region.integer REGION_FLAG_BLOCK_FLY = 0x80000; // Flag used with llGetRegionFlags to check if flying is blocked/disabled in the region.integer REGION_FLAG_BLOCK_FLYOVER = 0x8000000;integer REGION_FLAG_BLOCK_TERRAFORM = 0x40; // Flag used with llGetRegionFlags to check if terraforming is disabled in the region.integer REGION_FLAG_DISABLE_COLLISIONS = 0x1000; // Flag used with llGetRegionFlags to check if collisions have been disabled in the region.integer REGION_FLAG_DISABLE_PHYSICS = 0x4000; // Flag used with llGetRegionFlags to check if physics has been disabled in the region.integer REGION_FLAG_FIXED_SUN = 0x10; // Flag used with llGetRegionFlags to check if the sun's position is fixed in the region.integer REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // Flag used with llGetRegionFlags to check if llPushObject is restricted in the region.integer REGION_FLAG_SANDBOX = 0x100; // Flag used with llGetRegionFlags to check if the region is designated as a sandbox.
Constants
| Constant | Type | Value | Description |
|---|---|---|---|
REGION_FLAG_ALLOW_DAMAGE | integer | 0x1 | Flag used with llGetRegionFlags to check if the region is entirely damage-enabled. |
REGION_FLAG_ALLOW_DIRECT_TELEPORT | integer | 0x100000 | Flag used with llGetRegionFlags to check if direct teleportation is allowed in the region. |
REGION_FLAG_BLOCK_FLY | integer | 0x80000 | Flag used with llGetRegionFlags to check if flying is blocked/disabled in the region. |
REGION_FLAG_BLOCK_FLYOVER | integer | 0x8000000 | |
REGION_FLAG_BLOCK_TERRAFORM | integer | 0x40 | Flag used with llGetRegionFlags to check if terraforming is disabled in the region. |
REGION_FLAG_DISABLE_COLLISIONS | integer | 0x1000 | Flag used with llGetRegionFlags to check if collisions have been disabled in the region. |
REGION_FLAG_DISABLE_PHYSICS | integer | 0x4000 | Flag used with llGetRegionFlags to check if physics has been disabled in the region. |
REGION_FLAG_FIXED_SUN | integer | 0x10 | Flag used with llGetRegionFlags to check if the sun's position is fixed in the region. |
REGION_FLAG_RESTRICT_PUSHOBJECT | integer | 0x400000 | Flag used with llGetRegionFlags to check if llPushObject is restricted in the region. |
REGION_FLAG_SANDBOX | integer | 0x100 | Flag used with llGetRegionFlags to check if the region is designated as a sandbox. |