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lsl.devlsl.devLSL Dev

Constants in the RegionFlag flag set. These are flags and can be combined with bitwise OR.

All constant groups

At a glance, from the LSL definitions
integer REGION_FLAG_ALLOW_DAMAGE = 0x1;  // Flag used with llGetRegionFlags to check if the region is entirely damage-enabled.integer REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000;  // Flag used with llGetRegionFlags to check if direct teleportation is allowed in the region.integer REGION_FLAG_BLOCK_FLY = 0x80000;  // Flag used with llGetRegionFlags to check if flying is blocked/disabled in the region.integer REGION_FLAG_BLOCK_FLYOVER = 0x8000000;integer REGION_FLAG_BLOCK_TERRAFORM = 0x40;  // Flag used with llGetRegionFlags to check if terraforming is disabled in the region.integer REGION_FLAG_DISABLE_COLLISIONS = 0x1000;  // Flag used with llGetRegionFlags to check if collisions have been disabled in the region.integer REGION_FLAG_DISABLE_PHYSICS = 0x4000;  // Flag used with llGetRegionFlags to check if physics has been disabled in the region.integer REGION_FLAG_FIXED_SUN = 0x10;  // Flag used with llGetRegionFlags to check if the sun's position is fixed in the region.integer REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000;  // Flag used with llGetRegionFlags to check if llPushObject is restricted in the region.integer REGION_FLAG_SANDBOX = 0x100;  // Flag used with llGetRegionFlags to check if the region is designated as a sandbox.

Constants

ConstantTypeValueDescription
REGION_FLAG_ALLOW_DAMAGEinteger0x1Flag used with llGetRegionFlags to check if the region is entirely damage-enabled.
REGION_FLAG_ALLOW_DIRECT_TELEPORTinteger0x100000Flag used with llGetRegionFlags to check if direct teleportation is allowed in the region.
REGION_FLAG_BLOCK_FLYinteger0x80000Flag used with llGetRegionFlags to check if flying is blocked/disabled in the region.
REGION_FLAG_BLOCK_FLYOVERinteger0x8000000
REGION_FLAG_BLOCK_TERRAFORMinteger0x40Flag used with llGetRegionFlags to check if terraforming is disabled in the region.
REGION_FLAG_DISABLE_COLLISIONSinteger0x1000Flag used with llGetRegionFlags to check if collisions have been disabled in the region.
REGION_FLAG_DISABLE_PHYSICSinteger0x4000Flag used with llGetRegionFlags to check if physics has been disabled in the region.
REGION_FLAG_FIXED_SUNinteger0x10Flag used with llGetRegionFlags to check if the sun's position is fixed in the region.
REGION_FLAG_RESTRICT_PUSHOBJECTinteger0x400000Flag used with llGetRegionFlags to check if llPushObject is restricted in the region.
REGION_FLAG_SANDBOXinteger0x100Flag used with llGetRegionFlags to check if the region is designated as a sandbox.