RezFlag
Constants in the RezFlag flag set. These are flags and can be combined with bitwise OR.
integer REZ_FLAG_BLOCK_GRAB_OBJECT = 0x0080; // Rez flag that disables grabbing on the newly rezzed object.integer REZ_FLAG_DIE_ON_COLLIDE = 0x0008; // Rez flag causing the object to die/delete after its first collision.integer REZ_FLAG_DIE_ON_NOENTRY = 0x0010; // Rez flag causing the object to die/delete if it attempts to enter an unauthorized parcel.integer REZ_FLAG_NO_COLLIDE_FAMILY = 0x0040; // Rez flag preventing collision events from triggering when colliding with other objects created by the same rezzer.integer REZ_FLAG_NO_COLLIDE_OWNER = 0x0020; // Rez flag preventing collision events from triggering when colliding with its owner.integer REZ_FLAG_PHANTOM = 0x0004; // Rez flag causing the object to be created as phantom.integer REZ_FLAG_PHYSICAL = 0x0002; // Rez flag causing the object to be created with physics enabled.integer REZ_FLAG_TEMP = 0x0001; // Rez flag causing the object to be created as temporary.
Constants
| Constant | Type | Value | Description |
|---|---|---|---|
REZ_FLAG_BLOCK_GRAB_OBJECT | integer | 0x0080 | Rez flag that disables grabbing on the newly rezzed object. |
REZ_FLAG_DIE_ON_COLLIDE | integer | 0x0008 | Rez flag causing the object to die/delete after its first collision. |
REZ_FLAG_DIE_ON_NOENTRY | integer | 0x0010 | Rez flag causing the object to die/delete if it attempts to enter an unauthorized parcel. |
REZ_FLAG_NO_COLLIDE_FAMILY | integer | 0x0040 | Rez flag preventing collision events from triggering when colliding with other objects created by the same rezzer. |
REZ_FLAG_NO_COLLIDE_OWNER | integer | 0x0020 | Rez flag preventing collision events from triggering when colliding with its owner. |
REZ_FLAG_PHANTOM | integer | 0x0004 | Rez flag causing the object to be created as phantom. |
REZ_FLAG_PHYSICAL | integer | 0x0002 | Rez flag causing the object to be created with physics enabled. |
REZ_FLAG_TEMP | integer | 0x0001 | Rez flag causing the object to be created as temporary. |