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Constants in the RezFlag flag set. These are flags and can be combined with bitwise OR.

All constant groups

At a glance, from the LSL definitions
integer REZ_FLAG_BLOCK_GRAB_OBJECT = 0x0080;  // Rez flag that disables grabbing on the newly rezzed object.integer REZ_FLAG_DIE_ON_COLLIDE = 0x0008;  // Rez flag causing the object to die/delete after its first collision.integer REZ_FLAG_DIE_ON_NOENTRY = 0x0010;  // Rez flag causing the object to die/delete if it attempts to enter an unauthorized parcel.integer REZ_FLAG_NO_COLLIDE_FAMILY = 0x0040;  // Rez flag preventing collision events from triggering when colliding with other objects created by the same rezzer.integer REZ_FLAG_NO_COLLIDE_OWNER = 0x0020;  // Rez flag preventing collision events from triggering when colliding with its owner.integer REZ_FLAG_PHANTOM = 0x0004;  // Rez flag causing the object to be created as phantom.integer REZ_FLAG_PHYSICAL = 0x0002;  // Rez flag causing the object to be created with physics enabled.integer REZ_FLAG_TEMP = 0x0001;  // Rez flag causing the object to be created as temporary.

Constants

ConstantTypeValueDescription
REZ_FLAG_BLOCK_GRAB_OBJECTinteger0x0080Rez flag that disables grabbing on the newly rezzed object.
REZ_FLAG_DIE_ON_COLLIDEinteger0x0008Rez flag causing the object to die/delete after its first collision.
REZ_FLAG_DIE_ON_NOENTRYinteger0x0010Rez flag causing the object to die/delete if it attempts to enter an unauthorized parcel.
REZ_FLAG_NO_COLLIDE_FAMILYinteger0x0040Rez flag preventing collision events from triggering when colliding with other objects created by the same rezzer.
REZ_FLAG_NO_COLLIDE_OWNERinteger0x0020Rez flag preventing collision events from triggering when colliding with its owner.
REZ_FLAG_PHANTOMinteger0x0004Rez flag causing the object to be created as phantom.
REZ_FLAG_PHYSICALinteger0x0002Rez flag causing the object to be created with physics enabled.
REZ_FLAG_TEMPinteger0x0001Rez flag causing the object to be created as temporary.