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link_message

event
Event syntax
link_message(
  1. integer sender_num,// Link index of the prim containing the script that sent the message.
  2. integer num,// An integer value passed from the sending script.
  3. string str,// A text string value passed from the sending script.
  4. key id// A key value passed from the sending script.
) { … }

id is often used as a second string field (in LSL the key type is implemented as a string with just custom operators). Typecasting between string and key types has no effect on the data contained. The sizes of str and id are only limited by available script memory.

Triggered when the script receives a link message that was sent by a call to llMessageLinked. llMessageLinked is used to send messages from one script to another.

How to use
link_message(integer sender_num, integer num, string str, key id)
{
}
  • 64 link_message events can queue, past that, they are silently dropped! Don’t do too much in the event if they might be coming in fast.
  • sender_num does not reflect how a message was sent, there is no way to know if it was sent with a LINK_* flag or the specific link number.
  • If str and id are bigger than available memory the script will crash with a Stack-Heap Collision.
Example 1
// This is just an example script, you shouldn't handle touches within a single script this way.
default
{
touch_start(integer num_detected)
{
llMessageLinked(LINK_THIS, 0, llDetectedName(0), llDetectedKey(0));
}
link_message(integer source, integer num, string str, key id)
{
llWhisper(0, str + " (" + (string)id + ") touched me!");
}
}
14 collapsed lines
// This is just an example script, you shouldn't handle link messages within a single script this way.
default
{
// To propagate an unlimited number of arguments of any type, as long as you don't run out of memory.
// For low-latency operations, it is more efficient to concatenate the parameters into a string manually all at once, which avoids the comparatively slower llDumpList2String call but is not as flexible.
// The separator string cannot be used in any source string, or the resulting list will be incorrectly parsed.
// It is possible to design your own custom escape sequence for any instances of the separator string or use a rarer character, though that is outside the scope of this snippet.
state_entry()
{
list my_list = [1, 2.0, "a string", <1, 2, 3>, <1, 2, 3, 4>, llGetOwner()];
string list_parameter = llDumpList2String(my_list, "|"); // Produce a | delimited string from the list
llMessageLinked(LINK_THIS, 0, list_parameter, NULL_KEY);
}
link_message(integer sender_num, integer num, string list_argument, key id)
{
if (list_argument != "")
{
list re_list = llParseStringKeepNulls(list_argument, ["|"], [""]); // Convert the string back to a list
// llParseStringKeepNulls is used here in lieu of llParseString2List to accommodate any elements of my_list that were empty strings, which would otherwise be deleted.
// Note that re_list will be a list of strings no matter what my_list contained, so only llList2String can be used on it, not llList2Integer, llList2Vector, etc.
}
else
{
// my_list was an empty list (or a list that contained only one empty string), so llParseStringKeepNulls is not necessary because it would potentially incorrectly return a list with a single blank string.
// It is not possible to distinguish between the two, so it would be wise to check which is the case before sending if possible.
}
}
}
  • sender_num can be compared to llGetLinkNumber to determine whether the message was sent by the same prim, regardless of whether the prim is unlinked, a root, or a child.
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from Link message, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.