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llEuler2Rot

function
Function syntax
rotation llEuler2Rot(
  1. vector vec// Vector of Euler angles to convert, in radians.
);
Returns
rotation
Energy
10

Returns the quaternion representation of the Euler angles (in radians) within vec.

Returns a rotation representation of the Euler Angles v.

How to use
rotation result = llEuler2Rot(ZERO_VECTOR);

The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by first rotating 3 degrees around the global Z axis, then rotating the result around the global Y axis, and finally rotating that 1 degree around the global X axis.

Example 1
default
{
state_entry()
{
vector input = <73.0, -63.0, 20.0> * DEG_TO_RAD;
rotation rot = llEuler2Rot(input);
llSay(0,"The Euler2Rot of "+(string)input+" is: "+(string)rot );
}
}
v/=2;
rotation k = <0.0, 0.0, llSin(v.z), llCos(v.z)> * <0.0, llSin(v.y), 0.0, llCos(v.y)> * <llSin(v.x), 0.0, 0.0, llCos(v.x)>;
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from LlEuler2Rot, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.