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llGetAnimation

function
Function syntax
string llGetAnimation(
  1. key avatar// UUID of the avatar in the same region.
);
Returns
string
Energy
10

llGetAgentInfo provides information on some animation states not covered by this function (typing, away, busy). llGetAnimationList provides more detailed information about the running animations, but may not reflect avatar state as accurately as llGetAnimation.

Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.

How to use
string result = llGetAnimation(NULL_KEY);
Complete list of return values as of August 15, 2011.1

Overridable values

ValueTypeDescriptionDefault
“Crouching”Statecrouch
“CrouchWalking”Statecrouchwalk
“Falling Down”Statefalldown
“Flying”Statefly
“FlyingSlow”StateTransition between hovering and forward flight.flyslow
“Hovering”Statehover
“Hovering Down”Statehover_down
“Hovering Up”Statehover_up
“Jumping”StateWhile still in the air during a jump.jump
“Landing”TransitionWhen landing from a jump.land
“PreJumping”TransitionAt the beginning of a jump.prejump
“Running”Staterun
“Sitting”StateSitting on an object (and linked to it).sit
“Sitting on Ground”StateSitting, but not linked to an object.2sit_ground_constrained
“Standing”Statestand
“Standing Up”TransitionAfter falling a great distance. Sometimes referred to as Hard Landing.standup
“Striding”StateWhen the avatar is stuck on the edge of an object or on top of another avatar.stride
“Soft Landing”TransitionAfter falling a small distance.soft_land
“Taking Off”Statehover_up
“Turning Left”Stateturnleft
“Turning Right”Stateturnright
“Walking”Statewalk

Other Common/Active values

ValueDescription
""During logout
“Init”At login and after teleports.

Uncommon/Inactive return values

ValueDescription
“Crouch”
“Epsilon”
“Fall Down Land”
“Finish Animation”
“Fly”
“FlySlow”
“Hard Land”
“Hover Down”
“Hover Up”
“Hover”
“Medium Land”
“PreFlying”
“PreJump”
“Prep For Teleport”
“Run”
“Sit on Ground”
“Sit”
“Soft Land”
“Stand”
“Stride”
“Take Off”
“Turn Done”
“Turn Left”
“Turn Right”
“Uncrouch”
“Walk”
  • This function can return an empty string while the avatar is logging out.
  • New return values could conceivably be added at any time and this list may not in-fact be complete. Scripts should be written under the assumption that they may receive a value they won’t recognize.
Example 1
// A simple animation override example.
// Make the avatar run in mid-air when jumping.
key gOwner; // the wearer's key
string gLastAnimation; // last llGetAnimation value seen
// User functions
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Initialize(key id) {
if (id == NULL_KEY) { // detaching
llSetTimerEvent(0.0); // stop the timer
}
else { // attached, or reset while worn
llRequestPermissions(id, PERMISSION_TRIGGER_ANIMATION);
gOwner = id;
}
}
// Event handlers
default
{
state_entry() {
// in case the script was reset while already attached
if (llGetAttached() != 0) {
Initialize(llGetOwner());
}
}
attach(key id) {
Initialize(id);
}
run_time_permissions(integer perm) {
if (perm & PERMISSION_TRIGGER_ANIMATION) {
llSetTimerEvent(0.25); // start polling
}
}
timer() {
string newAnimation = llGetAnimation(gOwner);
if (gLastAnimation != newAnimation) { // any change?
if (newAnimation == "Jumping") {
20 collapsed lines
// You can stop the built-in animation if you like, if
// it might interfere with your own. Be aware that an
// avatar can become stuck, and some llGetAgentInfo results
// can be inaccurate, if you stop built-ins indiscriminately.
// Always test.
//
// llStopAnimation("jump");
llStartAnimation("run");
}
else if (gLastAnimation == "Jumping") { // just finished jumping
// "run" is looped, so we have to stop it when we are done.
llStopAnimation("run");
}
gLastAnimation = newAnimation; // store away for next time
}
}
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

  1. With the successful conclusion of SCR-26, a complete list of values was posted; however no indication was given as to which of the previously undocumented codes are active but just uncommon. ↩

  2. “Sit down” on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air. ↩