function
Function syntax
float llGetEnergy();- Returns
float- Energy
- 10
Returns a float representing the remaining physics energy of the object as a percentage (0.0 to 1.0) of its maximum capacity.
Returns a float that is how much energy is in the object as a percentage of maximum
float result = llGetEnergy();Examples
Section titled “Examples”Example 1
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// This script tests the energy use of most of the physics functions// Last version: 07 October 2009 by Gianni Lupindo
vector homePos;integer timerCount = 0;integer testCount = 0;string space = " ";
// move more than 10mmoveTo(vector origin, vector destination) { float dist = llVecDist(origin, destination); integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) ); integer i; list params = [PRIM_POSITION, destination]; for (i=0; i<passes; i++) { params = (params=[]) + params + params; } // actually move the prim, now llSetPrimitiveParams(params);}
returnHome(){ llSetTimerEvent(0); llSetStatus(STATUS_PHYSICS, FALSE); llSleep(0.2); moveTo(llGetPos(),homePos); llSetRot(ZERO_ROTATION);}
default{ state_entry() { homePos = llGetPos(); llOwnerSay("Mass is "+(string)llGetMass()); } on_rez(integer _n) { llResetScript(); } touch_start(integer n) { space = " "; do { llSleep(0.5); } while (llGetEnergy() < 0.998); llSetPos( llGetPos()+<0,0,5>); llSetStatus(STATUS_PHYSICS,TRUE);52 collapsed lines
llSetTimerEvent(1.0);
vector impulse = <0,0,5>*llGetMass(); if (testCount == 0) { llOwnerSay("ApplyImpulse (test 0)"); llApplyImpulse( impulse, TRUE ); } else if (testCount == 1) { llOwnerSay("ApplyRotImpulse (test 1)"); llApplyRotationalImpulse( impulse, TRUE); } else if (testCount == 2) { llOwnerSay("PushObject (test 2)"); llPushObject(llGetKey(), impulse, ZERO_VECTOR, TRUE); } else if (testCount == 3) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Force (test 3)"); llSetForce( impulse, TRUE ); } else if (testCount == 4) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Torque (test 4)"); llSetTorque( impulse, TRUE ); } else if (testCount == 5) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Force and Torque (test 5)"); llSetForceAndTorque( impulse, impulse, TRUE ); } else if (testCount == 6) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("MoveToTarget (test 6)"); llMoveToTarget( impulse, 0.4 ); } else if (testCount == 7) { llStopMoveToTarget ( ); llOwnerSay("RotLookAt (test 7)"); llRotLookAt( llEuler2Rot(impulse*DEG_TO_RAD), 0.4, 0.4 ); } else if (testCount == 8) { llStopLookAt ( ); llOwnerSay("LookAt (test 8)"); llLookAt( impulse, 0.4, 0.4 ); } else if (testCount == 9) { llStopLookAt ( ); llOwnerSay("Hover Height (test 9)"); llSetHoverHeight( 5.0, TRUE, 0.5); } else if (testCount == 10) { llSetHoverHeight( 0, TRUE, 0.5); llOwnerSay("Ground Repel (test 10)"); llGroundRepel( 5, TRUE, 0.5); } else if (testCount == 11) { llGroundRepel( 0, TRUE, 0.5); llOwnerSay("Buoyancy (test 11)"); llSetBuoyancy( 0.997 ); } else { llSetBuoyancy( 0.0 ); llOwnerSay("Done"); } timerCount = 0; if (testCount != 12) { llOwnerSay((string)timerCount+". Energy: "+space+(string)llGetEnergy()); testCount++; }6 collapsed lines
else { testCount = 0; returnHome(); } } timer() { timerCount++; if (timerCount >= 10) space = ""; llOwnerSay((string)timerCount+". Energy: "+space+(string)llGetEnergy()); if (timerCount>=10) { returnHome(); } } collision(integer n) { llOwnerSay("*. Energy: "+space+(string)llGetEnergy()+" (collision)"); }}Original wiki source
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