llGetEnvironment
list llGetEnvironment(vector pos,// Position vector in region coordinates (X/Y determine the parcel, or region if X/Y are -1; Z determines the sky track altitude).list params// A list of environmental attributes to retrieve.
);- Returns
list- Energy
- 10
If an unknown rule is encountered in the parameter list an error is sent to the debug channel.
Returns a list containing the current environment values for the parcel or region as a list of attributes. Takes a list of attributes to retrieve in params and returns them in the order requested.
list result = llGetEnvironment(ZERO_VECTOR, []);Specification
Section titled “Specification”// Sun, moon and starsSKY_SUN → rotation rot, float scale, vector sun_color, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_colorSKY_MOON → rotation rot, float scale, float brightness, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_colorSKY_SUN_TEXTURESKY_MOON_TEXTURESKY_GLOW → float glow_size, float glow_focusSKY_STAR_BRIGHTNESS → float brightness // 0 to 500SKY_LIGHT → vector light_direction, vector fade_color, vector total_ambient// Sky colour and atmosphereSKY_AMBIENT → vector ambient_colorSKY_BLUE → vector blue_density, vector blue_horizonSKY_HAZE → float density, float horizon, float density_multiplier, float distance_multiplierSKY_GAMMA → float gamma // 0 to 20SKY_DOME → float offset, float radius, float max_altitudeSKY_PLANET → float planet_radius, float sky_bottom_radius, float sky_top_radiusSKY_REFRACTION → float moisture_level, float droplet_radius, float ice_levelSKY_REFLECTION_PROBE_AMBIANCE → float ambiance // 0.0 to 10.0// CloudsSKY_CLOUDS → vector color, float coverage, float scale, float variance, vector scroll, vector density, vector detail, integer is_defaultSKY_CLOUD_TEXTURE// WaterWATER_FOG → vector color, float density, float modulationWATER_NORMAL_TEXTUREWATER_NORMAL_SCALE → vector scale // <0,0,0> to <10,10,10>WATER_WAVE_DIRECTION → vector large_wave, vector small_waveWATER_FRESNEL → float offset, float scaleWATER_REFRACTION → float scale_above, float scale_belowWATER_BLUR_MULTIPLIER → float multiplier // -0.5 to 0.5// Day cycle and defaultsENVIRONMENT_DAYINFO → integer day_length, integer day_offset, float secs_since_midnightSKY_TRACKS → float sky2, float sky3, float sky4SKY_TEXTURE_DEFAULTS → integer bloom_is_default, integer halo_is_default, integer rainbow_is_defaultWATER_TEXTURE_DEFAULTS → integer normal_is_default, integer transparent_is_default
Parameters
Section titled “Parameters”| parameter | integer value | return values | description |
|---|---|---|---|
SKY_TRACKS, float sky2, float sky3, float sky4 | 15 | float sky2, float sky3, float sky4 | Altitudes for sky transitions in the region. |
SKY_AMBIENT | 0 | vector ambient_color | The ambient color of the environment. |
SKY_TEXTURE_DEFAULTS, integer bloom_is_default, integer halo_is_default, integer rainbow_is_default | 1 | integer bloom_is_default, integer halo_is_default, integer rainbow_is_default | Checks if the textures are currently set to use the default. For default values, the returned integer is 1. If the texture uses something other than the default, the returned value is 0. |
SKY_CLOUDS, vector color, float coverage, float scale, float variance, vector scroll, vector density, vector detail, integer is_default | 2 | vector color, float coverage, float scale, float variance, vector scroll, vector density, vector detail, integer is_default | Environmental cloud information.
|
SKY_DOME, float offset, float radius, float max_altitude | 4 | float offset, float radius, float max_altitude | Sky dome information.
|
SKY_GAMMA | 5 | float gamma | The gamma value applied to the scene. In viewer versions 7.0+, this value has been repurposed into the “HDR Scale” value in the EEP editor. (Thus, this will return the value of the HDR Scale slider). |
SKY_GLOW, float glow_size, float glow_focus | 6 | float glow_size, float glow_focus | Glow applied to the sun and moon.
|
SKY_MOON, rotation rot, float scale, float brightness, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_color | 9 | rotation rot, float scale, float brightness, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_color | Detailed moon information
|
SKY_STAR_BRIGHTNESS | 13 | float brightness | |
SKY_SUN, rotation rot, float scale, vector sun_color, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_color | 14 | rotation rot, float scale, vector sun_color, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_color | Detailed sun information
|
SKY_PLANET, float planet_radius, float sky_bottom_radius, float sky_top_radius | 10 | float planet_radius, float sky_bottom_radius, float sky_top_radius | Planet information used in rendering the sky
|
SKY_REFRACTION, float moisture_level, float droplet_radius, float ice_level | 11 | float moisture_level, float droplet_radius, float ice_level | Sky refraction parameters for rainbows and optical effects.
|
SKY_LIGHT, vector light_direction, vector fade_color, vector total_ambient | 8 | vector light_direction, vector fade_color, vector total_ambient | Miscellaneous lighting values
|
SKY_REFLECTION_PROBE_AMBIANCE | 24 | float ambiance | Minimum ambiance value for all reflection probes. range = [0.0, 10.0] Caveat: This parameter will be supported in the upcoming GLTF Materials project. Currently it will only work in supported testing areas with a supported test viewer. |
WATER_BLUR_MULTIPLIER | 100 | float multiplier | Multiplier applied to blur the scene when under water. |
WATER_FOG, vector color, float density, float modulation | 101 | vector , float density, float modulation | Fog parameters applied when underwater
|
WATER_FRESNEL, float offset, float scale | 102 | float offset, float scale | Fresnel scattering applied to the surface of the water.
|
WATER_TEXTURE_DEFAULTS, integer normal_is_default, integer transparent_is_default | 103 | integer normal_is_default, integer transparent_is_default | Checks if the textures are currently set to use the default. For default values the returned integer is 1, if the texture uses something other than the default this value is 0. |
WATER_NORMAL_SCALE | 104 | vector scale | Scaling applied to the water normal map. |
WATER_REFRACTION, float scale_above, float scale_below | 105 | float scale_above, float scale_below | Refraction factors when looking through the surface of the water.
|
WATER_WAVE_DIRECTION, vector large_wave, vector small_wave | 106 | vector large_wave, vector small_wave | Vector for the directions of the waves Y represents north/south and X represents movement east/west.
|
ENVIRONMENT_DAYINFO, integer day_length, integer day_offset, float secs_since_midnight | 200 | integer day_length, integer day_offset, float secs_since_midnight | Current time and day information
|
Caveats
Section titled “Caveats”- If the script can not run in the requested parcel, this function returns an empty list and issues a warning in the debug channel.
SKY_LIGHT’s param fade_color does not return a clamped value, meaning an unusually bright scene will cause it to return an out-of-bounds color. (This can be fixed by clamping the value manually, but this should really return a clamped value).
Examples
Section titled “Examples”Example 1
default{ touch_start(integer total_number) { list environment = llGetEnvironment(llGetPos(), [SKY_TRACKS, SKY_AMBIENT, SKY_CLOUDS]); llOwnerSay(llDumpList2String(environment, ", ")); }}See also
Section titled “See also”Functions
Section titled “Functions”llSetAgentEnvironmentllSetEnvironmentllReplaceAgentEnvironmentllReplaceEnvironmentllGetSunDirectionllGetRegionSunDirectionllGetMoonDirectionllGetRegionMoonDirectionllGetSunRotationllGetRegionSunRotationllGetMoonRotationllGetRegionMoonRotationllGetDayLengthllGetRegionDayLengthllGetDayOffsetllGetRegionDayOffsetllGetTimeOfDayllGetRegionTimeOfDay
Original wiki source
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