llGetParcelFlags
function
Function syntax
integer llGetParcelFlags(vector pos// Position vector in region coordinates (the Z component is ignored).
);- Returns
integer- Energy
- 10
Both x and y components of pos are clamped to the range [0.0, 256.0], the z component is ignored.
Returns an integer of parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos.
integer result = llGetParcelFlags(ZERO_VECTOR);Specification
Section titled “Specification”| Flag | Value | Description |
|---|---|---|
PARCEL_FLAG_ALLOW_FLY | 0x00000001 | find if a parcel allows flying |
PARCEL_FLAG_ALLOW_SCRIPTS | 0x00000002 | find if a parcel allows outside scripts |
PARCEL_FLAG_ALLOW_LANDMARK | 0x00000008 | find if a parcel allows landmarks to be created |
PARCEL_FLAG_ALLOW_TERRAFORM | 0x00000010 | find if a parcel allows anyone to terraform the land |
PARCEL_FLAG_ALLOW_DAMAGE | 0x00000020 | find if a parcel allows damage |
PARCEL_FLAG_ALLOW_CREATE_OBJECTS | 0x00000040 | find if a parcel allows anyone to create objects |
PARCEL_FLAG_USE_ACCESS_GROUP | 0x00000100 | find if a parcel limits access to a group |
PARCEL_FLAG_USE_ACCESS_LIST | 0x00000200 | find if a parcel limits access to a list of residents |
PARCEL_FLAG_USE_BAN_LIST | 0x00000400 | find if a parcel uses a ban list, including restricting access based on payment info |
PARCEL_FLAG_USE_LAND_PASS_LIST | 0x00000800 | find if a parcel allows passes to be purchased |
PARCEL_FLAG_LOCAL_SOUND_ONLY | 0x00008000 | find if a parcel restricts spatialized sound to the parcel |
PARCEL_FLAG_RESTRICT_PUSHOBJECT | 0x00200000 | find if a parcel restricts llPushObject |
PARCEL_FLAG_ALLOW_GROUP_SCRIPTS | 0x02000000 | find if a parcel allows scripts owned by group |
PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS | 0x04000000 | find if a parcel allows object creation by group members or objects |
PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY | 0x08000000 | find if a parcel allows all objects to enter a parcel |
PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY | 0x10000000 | find if a parcel only allows group (and owner) objects to enter the parcel |
Examples
Section titled “Examples”Example 1
if (!(llGetParcelFlags(llGetPos()) & PARCEL_FLAG_ALLOW_FLY)) llSay(0,"You are not allowed to fly here!, Sorry!.");
// Answers TRUE if rezzing is permitted, FALSE if not.// Rezzing can fail even if this returns TRUE due to parcel full or server errors.// Rezzing will always fail if this returns FALSEinteger canRezAt(vector pos) { integer parcelFlags = llGetParcelFlags(pos); list parcelDetails = llGetParcelDetails(pos, [PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP]); key parcelOwner = llList2Key(parcelDetails, 0);9 collapsed lines
key parcelGroup = llList2Key(parcelDetails, 1);
if (parcelFlags & PARCEL_FLAG_ALLOW_CREATE_OBJECTS) return TRUE; if (parcelOwner == llGetOwner()) return TRUE; if (!llSameGroup(parcelGroup)) return FALSE; if (parcelFlags & PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS) return TRUE; return FALSE;}
// Answers TRUE if running scripts is permitted, FALSE if notinteger canRunScriptsAt(vector pos) { integer parcelFlags = llGetParcelFlags(pos); list parcelDetails = llGetParcelDetails(pos, [PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP]); key parcelOwner = llList2Key(parcelDetails, 0);8 collapsed lines
key parcelGroup = llList2Key(parcelDetails, 1);
if (parcelFlags & PARCEL_FLAG_ALLOW_SCRIPTS) return TRUE; if (parcelOwner == llGetOwner()) return TRUE; if (!llSameGroup(parcelGroup)) return FALSE; if (parcelFlags & PARCEL_FLAG_ALLOW_GROUP_SCRIPTS) return TRUE; return FALSE;}See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
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