llGetRegionCorner
function
Function syntax
vector llGetRegionCorner();- Returns
vector- Energy
- 10
Divide the returned value by 256 to get the region offset.
Returns a vector in meters that is the global location of the south-west corner of the region the object is in. The z component is 0.0
vector result = llGetRegionCorner();Examples
Section titled “Examples”Example 1
10 collapsed lines
// Calculates your position relative to <0,0,0> of 'Da Boom' in meters when you touch itvector vecrel; //a sum of llgetpos and llgetregioncorner (and another vector). Saving time doing vector math.
default{ state_entry() { llSetText("Touch me to get your position", <1.0,1.0,1.0>, 1.0); }
touch_start(integer total_number) { vecrel = llGetRegionCorner() + llDetectedPos(0); llWhisper(0, "llGetRegionCorner() is:"+(string)vecrel); //for debugging before vector addition
vecrel -= <256000.0, 256000.0, 0.0>;//Da Boom's region corner is at <256000.0, 256000.0, 0.0>6 collapsed lines
llWhisper (0, "Position relative to <0,0,0> of 'Da Boom': " + (string)llRound(vecrel.x) + ", " + (string)llRound(vecrel.y) + ", " + (string)llRound(vecrel.z) + ".");
llWhisper(0, "Position relative to <0,0,0> of 'Da Boom':" +(string)vecrel); //faster but unformatted output }}The great zero is at region offset <1000,1000>,
Original wiki source
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