function
Function syntax
float llGetSimStats(integer stat_type// SIM_STAT_* flag of the statistic to retrieve. Values: SimulatorStat
);- Returns
float- Energy
- 10
Returns a float containing the value of the requested region statistic specified by stat_type.
Returns a float that is the requested statistic.
float result = llGetSimStats(0);Specification
Section titled “Specification”| Name | Possible Return | Description | |
|---|---|---|---|
SIM_STAT_PCT_CHARS_STEPPED | 0 | [0.0, 100.0] | The % of pathfinding characters updated each frame, averaged over the last minute. The value corresponds to the “Characters Updated” stat in the viewer’s Statistics Bar. |
SIM_STAT_PHYSICS_FPS | 1 | [0.0, Inf] | Physics simulation FPS. |
SIM_STAT_AGENT_UPDATES | 2 | [0.0, Inf] | Agent updates per second. |
SIM_STAT_FRAME_MS | 3 | [0.0, Inf] | Total frame time. |
SIM_STAT_NET_MS | 4 | [0.0, Inf] | Time spent in ‘network’ segment of simulation frame. |
SIM_STAT_OTHER_MS | 5 | [0.0, Inf] | Main simulation segment of frame, encapsulating task, script and misc. updates. |
SIM_STAT_PHYSICS_MS | 6 | [0.0, Inf] | Time spent in ‘physics’ segment of simulation frame. |
SIM_STAT_AGENT_MS | 7 | [0.0, Inf] | Time spent in ‘agent’ segment of simulation frame. |
SIM_STAT_IMAGE_MS | 8 | [0.0, Inf] | Time spent in ‘image’ segment of simulation frame. |
SIM_STAT_SCRIPT_MS | 9 | [0.0, Inf] | Time spent in ‘script’ segment of simulation frame. |
SIM_STAT_AGENT_COUNT | 10 | [0.0, Inf] | Number of agents in region. |
SIM_STAT_CHILD_AGENT_COUNT | 11 | [0.0, Inf] | Number of child (neighboring) agents in region. |
SIM_STAT_ACTIVE_SCRIPT_COUNT | 12 | [0.0, Inf] | Number of active scripts in region. |
SIM_STAT_PACKETS_IN | 13 | [0.0, Inf] | Average packets in per second. |
SIM_STAT_PACKETS_OUT | 14 | [0.0, Inf] | Average packets out per second. |
SIM_STAT_ASSET_DOWNLOADS | 15 | [0.0, Inf] | Pending asset download count. |
SIM_STAT_ASSET_UPLOADS | 16 | [0.0, Inf] | Pending asset upload count. |
SIM_STAT_UNACKED_BYTES | 17 | [0.0, Inf] | Total unacknowledged bytes. |
SIM_STAT_PHYSICS_STEP_MS | 18 | [0.0, Inf] | Average physics step time. |
SIM_STAT_PHYSICS_SHAPE_MS | 19 | [0.0, Inf] | Average physics ‘shape’ segment update time. |
SIM_STAT_PHYSICS_OTHER_MS | 20 | [0.0, Inf] | Average physics ‘other’ segment update time. |
SIM_STAT_SCRIPT_EPS | 21 | [0.0, Inf] | Script events per second. |
SIM_STAT_SPARE_MS | 22 | [0.0, Inf] | Spare time left after frame. |
SIM_STAT_SLEEP_MS | 23 | [0.0, Inf] | Time spent sleeping. |
SIM_STAT_IO_PUMP_MS | 24 | [0.0, Inf] | PumpIO time. |
SIM_STAT_SCRIPT_RUN_PCT | 25 | [0.0, 100.0] | Percent of scripts run during frame. |
SIM_STAT_AI_MS | 26 | [0.0, Inf] | Time spent on AI step. |
Examples
Section titled “Examples”Example 1
default{ touch_start(integer num_detected) { float pct_chars_stepped = llGetSimStats(SIM_STAT_PCT_CHARS_STEPPED); llSay(0, "The percentage of pathfinding characters updated each frame was " + (string)pct_chars_stepped + "averaged over the last minute. The " + "value corresponds to the 'Characters Updated' stat in the " + "viewer's Statistics Bar. "); }}History
Section titled “History”Date of Release 26/10/2012
See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.