llGetUsedMemory
integer llGetUsedMemory();- Returns
integer- Energy
- 10
Returns an integer representing the total number of bytes of memory currently used by the script (non-Mono scripts always return 16,384 bytes).
integer result = llGetUsedMemory();Specification
Section titled “Specification”This function’s behavior is dependent upon the VM the script is using. Mono is the new VM, LSO is the old VM. The big difference between Mono and LSO is that Mono scripts run faster and can utilize four times more memory.
In Mono the value returned is the amount of memory currently in use by the script. This is achieved by searching the script’s stack and counting all reachable resources. In terms of garbage collection, memory that hasn’t been GC’d doesn’t count against the script’s memory limit when it’s no longer reachable.1
The reason why Mono/SLua implements its memory limits this way is because there’s a single VM/GC governing their scripts, and you don’t want to “stop the world” to run the garbage collector just to see if you can get a single script back under its limit.
LSO scripts always use 16KiB of memory.
Caveats
Section titled “Caveats”- Scripts compiled to LSO always report 16KB memory used.
- This can be called at any time and does not require
llScriptProfiler
Examples
Section titled “Examples”Calling llGetUsedMemory can look like this:
integer used_memory = llGetUsedMemory();llOwnerSay((string)used_memory + " bytes of memory currently used.");The amount of used memory is updated only at the start of a server frame, meaning the values from this function can fluctuate. To ensure stable values, it’s possible to wait until the next frame, e.g. llSleep(0.01) before the call to llGetUsedMemory.
History
Section titled “History”Date of Release 17/06/2011
See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.
Footnotes
Section titled “Footnotes”-
Explanation given by Harold Linden in the official Discord server. ↩