llPreloadSound
function
Replaces deprecated llSoundPreload.
Function syntax
llPreloadSound(string sound// Name of the sound in the prim's inventory, or a UUID.
);- Delay
- 1 s
- Energy
- 10
Causes nearby viewers in range to preload the specified sound from the object's inventory to prevent playback delays.
Preloads sound on viewers within range
llPreloadSound("");Examples
Section titled “Examples”Example 1
6 collapsed lines
//Will preload a sound when rezzed, then play it when 'touched'.string sound = "name or uuid";//sound in inventory or UUID of a sound.
default{ on_rez(integer start_param) { llSetText("Preloading....",<1,0,0>,1); llPreloadSound(sound); llSetText("Touch To Play",<1,1,1>,1); }5 collapsed lines
touch_start(integer num_detected) { llPlaySound(sound, 1.0); }}Shared wiki templates
Section titled “Shared wiki templates”The wiki article also includes shared templates whose conditional content is not reproduced here: Template:Issues/BUG-7854.
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.