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llRequestUsername

function
Function syntax
key llRequestUsername(
  1. key id// UUID of the avatar to query.
);
Returns
key
Energy
10

Requests the Username of the agent identified by id. When the Username is available the dataserver event will be raised. The agent identified by id does not need to be in the same region or online at the time of the request.

If the name has been changed some time in the past, this provides only the current name.

Returns a key that is used to identify the dataserver event when it is raised.

If id is not the UUID of an avatar, the dataserver event is not raised.

How to use
key result = llRequestUsername(NULL_KEY);
  • If you merely wish to show the agent username in the viewer window, it may be more straightforward to use Viewer URI Name Space and avoid a dataserver event, e.g.:

    llSay(0, "secondlife:///app/agent/" + (string)id + "/username");
  • This function is throttled. The throttle is undocumented, but as of October 2018 the function appears to support bursts of up to 20 requests and sustained use at an average rate of 1.9 requests per second per owner, per region. (Meaning the throttle applies to all objects in the region with the same owner.) Once tripped, the function fails and says “Too many llRequestUsername requests. Throttled until average falls.” on DEBUG_CHANNEL.

Example 1
key owner_name_query;
default
{
state_entry()
{
owner_name_query = llRequestUsername(llGetOwner());
}
8 collapsed lines
dataserver(key queryid, string data)
{
if ( owner_name_query == queryid )
{
llSay(0, "The username of the owner of this script : " + data);
}
}
}

From the issue templates included by the wiki article:

  • SCR-388 (bug): llRequestUsername dataserver event returns "???" while llGetUsername returns correct value
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.