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llRezAtRoot

function
Function syntax
llRezAtRoot(
  1. string item,// Name of the object in the prim's inventory to rez.
  2. vector pos,// Position vector in region coordinates where the root of the object will be placed.
  3. vector vel,// Initial velocity vector for the rezzed object.
  4. rotation rot,// Initial rotation of the rezzed object.
  5. integer start_param// Start parameter passed to the rezzed object's on_rez event (accessible via llGetStartParameter).
);
Delay
0.1 s
Energy
200

Instantiates the named inventory object with the root prim at pos with velocity vel and rotation rot, passing start_param as the on_rez start parameter. The vel parameter is ignored if the rezzed object is non-physical.

Instantiate inventory object rotated to rot with its root at position, moving at velocity, using param as the start parameter

To rez an object so its center is at position (instead of the root) use llRezObject instead.

How to use
llRezAtRoot("", ZERO_VECTOR, ZERO_VECTOR, ZERO_ROTATION, 0);
  • Silently fails to rez inventory if position is more than 10 meters away from the prim trying to rez inventory. (Note: the max distance is actually 10.0 + llVecMag(llGetScale()/2))
  • If the object is unattached and the owner of the object does not have copy permission on inventory, the object will no longer be present in inventory after it is rezzed (so another attempt to rez (the same object) will fail); if the owner does have copy permission, then a copy is rezzed, and the original inventory remains in inventory.
  • If the object is attached and the owner of the object does not have copy permission on inventory, an error is shouted on DEBUG_CHANNEL: “Cannot rez no copy objects from an attached object.”
  • Silently fails if you don’t have offline building rights on the land. To have the right, your objects needs to either:
  • Be on land you own yourself.
  • Be on land where anyone is allowed to build, e.g. a sandbox.
  • Be deeded to the group that owns the land.
  • Be set to the same group that owns the land and the land have the parcel flag ‘allow group to build’ set.
  • The group role “Always allow ‘Create Objects’” will only work to override this when you are online, in the region, or have a child agent in the region. See the issues under Deep Notes for more information.
  • See object_rez for examples on how to establish communications between the rezzing object and the new prim.
Example 1
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//Rez an object on touch
string object = "Object";//Object in inventory
integer start_param = 10;
rotation rot;
default
{
state_entry()
{
rot = llEuler2Rot(< 0, 90, 90> * DEG_TO_RAD);
}
touch_start(integer a)
{
vector vec = llGetPos() + < 0.0, 0.0, 5.0>; // 5 meter above this
vector speed = llGetVel();
llRezAtRoot(object, vec, speed, rot, start_param);
}
}
Example 2
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//Rez an object on touch, with relative position, rotation, and velocity all described in the rezzing prim's coordinate system.
string object = "Object"; // Name of object in inventory
vector relativePosOffset = <2.0, 0.0, 1.0>; // "Forward" and a little "above" this prim
vector relativeVel = <1.0, 0.0, 0.0>; // Traveling in this prim's "forward" direction at 1m/s
rotation relativeRot = <0.707107, 0.0, 0.0, 0.707107>; // Rotated 90 degrees on the x-axis compared to this prim
integer startParam = 10;
default
{
touch_start(integer a)
{
vector myPos = llGetPos();
rotation myRot = llGetRot();
vector rezPos = myPos+relativePosOffset*myRot;
vector rezVel = relativeVel*myRot;
rotation rezRot = relativeRot*myRot;
llRezAtRoot(object, rezPos, rezVel, rezRot, startParam);
}
}
Example 3
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/*
NO COPY Rezzer Example by Daemonika Nightfire
Always rez the first object at touch, removing it from the content,
when the first one is removed, the next object automatically moves to the first position.
Content example:
object (no copy)
object 1 (no copy)
object 2 (no copy)
object 3 (no copy)
object 4 (no copy)
...
*/
vector relativePosOffset = <2.0, 0.0, 1.0>; // "Forward" and a little "above" this prim
vector relativeVel = <1.0, 0.0, 0.0>; // Traveling in this prim's "forward" direction at 1m/s
vector relativeRot = <90, 0, 0>; // Rotated 90 degrees on the x-axis compared to this prim
integer startParam = 10;
default
{
touch_start(integer a)
{
if(llGetInventoryNumber(INVENTORY_OBJECT) > 0) // checks if at least 1 object is present.
{
string object = llGetInventoryName(INVENTORY_OBJECT, 0); // name of the first object in inventory
vector myPos = llGetPos();
rotation myRot = llGetRot();
vector rezPos = myPos+relativePosOffset*myRot;
vector rezVel = relativeVel*myRot;
rotation rezRot = llEuler2Rot(relativeRot*DEG_TO_RAD)*myRot;
llRezAtRoot(object, rezPos, rezVel, rezRot, startParam);
}
else
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{
llSay(0, "This rezzer is empty");
}
}
}

From the issue templates included by the wiki article:

  • SVC-3145 (bug): group ROLE permissions only work for scripted rez when owner is online
  • object_rez — triggered when this object rezzes an object from inventory
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.