llSetLinkSitFlags
function
Function syntax
llSetLinkSitFlags(integer link,// Link number (1 for root, >1 for children) or a LINK_* flag. Values: Linksinteger flags// A bitfield of sit flags (SIT_FLAG_*) to apply. Values: SitFlag
);- Energy
- 10
Sets the sit target flags for the linked prim link inside the linkset.
Sets flags on the link’s sittarget.
llSetLinkSitFlags(0, 0);Specification
Section titled “Specification”Sets the sit flags for the sit target in the link. Sit flags only apply when a sit target is present in the link.
| Flag | Description | |
|---|---|---|
SIT_FLAG_SIT_TARGET | Read-only flag to indicate whether the link has a sit target. Use llSitTarget, llLinkSitTarget, or PRIM_SIT_TARGET to disable or enable this flag. Use llGetLinkSitFlags, or llGetLinkPrimitiveParams with PRIM_SIT_FLAGS to read this flag. | |
SIT_FLAG_ALLOW_UNSIT | Allow an avatar to manually unsit from a sit target. Only applies to agents who had been seated via an LSL script. See llSitOnLink. | |
SIT_FLAG_SCRIPTED_ONLY | Only allow scripted sits on this sit target. | |
SIT_FLAG_NO_COLLIDE | Disable the avatar’s collision volume when they are seated on this sit target. | |
SIT_FLAG_NO_DAMAGE | Do not distribute damage to agents sitting on this sit target. |
Caveats
Section titled “Caveats”SIT_FLAG_NO_COLLIDEis applied at the time of sitting. Updating this flag will not change the collision behavior of an agent that was previously seated on the sit target.
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.