function
Function syntax
llSetScale(vector size// Target size vector.
);- Energy
- 10
Sets the size of the prim according to size
The components of size (x, y & z) each need to be in the range [0.01, 64.0], if they are out of the range they are rounded to the nearest endpoint.
llSetScale(ZERO_VECTOR);Caveats
Section titled “Caveats”- This function only changes the size of the prim that the script is in. Not the entire object.
- If the prim is part of a link set, rescaling will fail if the new size is too large or small to satisfy the linkability rules.
- Does not work on
physicalprims.
Examples
Section titled “Examples”Example 1
7 collapsed lines
//A basic door that opens and closes when an avatar collides with it.//Not very effective, as it would be better to use llSetStatus(STATUS_PHANTOM, 1)...//But, it works.vector startingSize;default { state_entry() { startingSize = llGetScale(); } collision_start(integer i) { llSetScale(<0.1, 0.1, 0.1>); //Shrink llSetPos(llGetPos() + <0.0,0.0,10.0>); //Hide us llSetTimerEvent(3.0); } timer() { llSetTimerEvent(0.0); llSetScale(startingSize); //Go back to normal size llSetPos(llGetPos() - <0.0,0.0,10.0>); //And where we started }} //Code by Xaviar Czervik.Curtain/Door script
For a flexible curtain or door script using llSetScale(), see http://wiki.secondlife.com/wiki/Curtain_script
See also
Section titled “See also”Functions
Section titled “Functions”llGetScale— Gets the prims sizellScaleByFactor— Uniformly rescale a linksetllGetPrimitiveParams— Gets prims attributes
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.